Upgraded reactor overcharge
Upgraded reactor overcharge: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Increases your movement speed.
Overcharge your reactors to get a temporary speed boost. Increases your speed by its listed speed value.
Equipment Role
Upgraded reactor overcharge is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 8 | Base 4 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 1,600 | 400 | Player Level 8; Equipment 8; Trader techniques 3 |
| 11 | Base 5 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 2,750 | 1,000 | Player Level 11; Equipment 11; Trader techniques 6 |
| 14 | Base 6 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 4,900 | 1,600 | Player Level 14; Equipment 14; Trader techniques 9 |
| 17 | Base 7 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 6,800 | 2,200 | Player Level 17; Equipment 17; Trader techniques 12 |
| 20 | Base 8 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 10,000 | 2,800 | Player Level 20; Equipment 20; Trader techniques 15 |
| 23 | Base 9 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 12,650 | 3,400 | Player Level 23; Equipment 23; Trader techniques 18 |
| 26 | Base 10 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 16,900 | 4,000 | Player Level 26; Equipment 26; Trader techniques 21 |
| 29 | Base 11 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 20,300 | 4,600 | Player Level 29; Equipment 29; Trader techniques 24 |
| 32 | Base 12 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 25,600 | 5,200 | Player Level 32; Equipment 32; Trader techniques 27 |
| 35 | Base 13 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 29,750 | 5,800 | Player Level 35; Equipment 35; Trader techniques 30 |
| 38 | Base 14 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 36,100 | 6,400 | Player Level 38; Equipment 38; Trader techniques 33 |
| 41 | Base 15 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 41,000 | 7,000 | Player Level 41; Equipment 41; Trader techniques 36 |
| 44 | Base 16 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 48,400 | 7,600 | Player Level 44; Equipment 44; Trader techniques 39 |
| 47 | Base 17 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 54,050 | 8,200 | Player Level 47; Equipment 47; Trader techniques 42 |
| 50 | Base 18 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 62,500 | 8,800 | Player Level 50; Equipment 50; Trader techniques 45 |
| 53 | Base 19 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 68,900 | 9,400 | Player Level 53; Equipment 53; Trader techniques 48 |
| 56 | Base 20 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 78,400 | 10,000 | Player Level 56; Equipment 56; Trader techniques 51 |
| 59 | Base 21 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 85,550 | 10,600 | Player Level 59; Equipment 59; Trader techniques 54 |
| 62 | Base 24 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 96,100 | 11,200 | Player Level 62; Equipment 62; Trader techniques 57 |
| 65 | Base 28 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 104,000 | 11,800 | Player Level 65; Equipment 65; Trader techniques 60 |
| 68 | Base 32 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 115,600 | 12,400 | Player Level 68; Equipment 68; Trader techniques 63 |
| 71 | Base 36 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 124,250 | 13,000 | Player Level 71; Equipment 71; Trader techniques 66 |
| 74 | Base 40 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 136,900 | 13,600 | Player Level 74; Equipment 74; Trader techniques 69 |
Use and Planning
Upgraded Reactor Overcharge is a stronger movement tool linked to Trader progression.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 8, Trader techniques 3.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Reactors, Equipment, and Trader techniques.