Missions: Flash
Flash Missions are rotating activity objectives that reward research time, Uranium, Experience and occasional special progression rewards.
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· Missions: Flash
What Flash Missions Are
Flash Missions are short rotating objectives received from level 12. They are generated from activities currently available to the player, including the highest accessible galaxy, its natural Monsters, available Boss maps and whether a main Research is running.
Access, Slots and Flow
| Rule | Value | What it means |
|---|---|---|
| Unlock level | 12 | Random Flash Missions begin appearing from this level. |
| Base active slots | 3 | New missions stop arriving when all active slots are occupied. |
| Extra slots | Skill Tree and selected Weekend Events | Bonuses can increase the number of missions received. |
| Timed missions | From level 18 | A timed mission has a deadline and a stronger reward. |
| Reception | Checked regularly while connected | The chance of receiving another mission falls as the available slots fill. |
Mission Actions
| Action | Result |
|---|---|
| Claim | Grants the completed reward and removes the mission. |
| Cancel | Removes the mission without reward after its cancellation delay. |
| Finish now | Costs 200 Stars, grants the current reward and immediately creates a replacement. |
| Switch task | Costs 75 Stars, replaces the task family and resets progress while keeping the same reward strength and difficulty. |
| Expiration | Removes an unfinished timed mission when its deadline is reached. |
Rewards and Scaling
Every normal Flash Mission grants research time plus either Uranium or Experience. Rare reward rolls can replace the main reward with Skill Tokens from level 16 or Squadron Candy from level 30, while still granting research time. Timed missions increase the reward. Skill Tree, guild station bonuses and relevant Weekend Events can also improve it.
Available Tasks by Unlock or Condition
Objective amounts scale with player level, the selected target and a random difficulty rate. The tables therefore list the task itself rather than a fixed number.
Core Pool
| Condition | Possible tasks |
|---|---|
| Always | Find a specific normal Gem type; find normal Gems; find level 0, 1 or 2 normal Gems; win a selected available Quest; win several Quests; exchange a specific resource or any resources at the Market; earn Uranium by exchanging a specific resource or any resources. |
| Highest accessible galaxy available | Travel to a selected coordinate; collect resources in that galaxy. |
| Natural Monsters available in that galaxy | Kill a selected species or level; pick up Uranium loot from that species or level; earn Uranium from that species, level or any Monster; earn Experience from Monsters. |
| An allowed Boss map is available | Kill the selected Boss; kill several Bosses; earn Uranium from Bosses. On eligible early Boss maps, collect resources or Star loot from that map. |
While a Main Research Is Running
| Additional condition | Possible tasks |
|---|---|
| Any active main Research | Convert a specific resource or any resources into research time at the Market. |
| Highest accessible galaxy available | Collect research time in that galaxy. |
| An allowed Boss map is available | Collect research time from Boss rewards. |
From Level 21
| Additional condition | Possible tasks |
|---|---|
| Always | Earn PvP Points from player kills; deal damage to players; receive damage from players; make one-shot kills; land critical hits; dodge attacks; use ammunition; collect ammunition; collect Stars. |
| Natural Monsters available | Deal damage to a selected Monster species; receive damage from that species. |
| An allowed Boss is available | Deal damage to Bosses or to the selected Boss map's Boss. |
| Highest accessible galaxy available | Collect time capsules, Star loot or ammunition in that galaxy. |
Fixed Onboarding Missions
| When | Task |
|---|---|
| Tutorial stage 12 | Kill 15 Monsters. |
| After the Tutorial | Join or create a Guild. |
How to Plan Flash Missions
Prioritize missions that overlap with your current route. Market and research-time objectives pair naturally, Monster objectives fit normal farming, and Boss objectives are efficient when you already intend to visit that map. Switch when the reward is useful but the task is unsuitable; cancel when neither is worth keeping.
Full Mission Lifecycle
A mission may be timed or untimed. Switching keeps its reward and difficulty but generates another task type. Cancelling becomes available after its delay, normally one hour minus any relevant Skill Tree reduction. Claiming frees the slot; an expired timed mission gives no reward.
FAQ
Why did I stop receiving Flash Missions?
Your active slots may be full. New missions are only generated while space remains.
Why do objective amounts vary?
They scale from the player's level, selected galaxy or enemy, and the mission's difficulty rate.
Should I cancel or switch?
Switch when the reward is worth preserving. Cancel when you prefer to abandon both the task and its reward.
Related Articles
| Article | Why it matters |
|---|---|
| Researches | Every normal Flash Mission includes research time. |
| Market | Several tasks convert resources into Uranium or research time. |
| Gems | Gem drops form part of the core pool. |
| Boss Maps | Boss tasks depend on accessible Boss content. |
| Skill Tree | Nodes can add slots, improve rewards or reduce cancellation delay. |