I.C.E shield
I.C.E shield: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Slows down enemies with every shot taken.
This shield reduces the speed of your attackers by its listed speed value for the listed duration with each hit taken. Note that their speed cannot be reduced below 2.
Equipment Role
I.C.E shield is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 34 | Base 4; Effect time 00:00:02 | 00:00:05 | 00:00:07 | 10 | 3 Uranium | 29,750 | — | Player Level 34; Equipment 34; I.C.E technology 11 |
| 39 | Base 4; Effect time 00:00:03 | 00:00:05 | 00:00:07 | 10 | 4 Uranium | 40,000 | — | Player Level 39; Equipment 39; I.C.E technology 13 |
| 44 | Base 4; Effect time 00:00:04 | 00:00:05 | 00:00:07 | 10 | 4 Uranium | 49,500 | — | Player Level 44; Equipment 44; I.C.E technology 14 |
| 49 | Base 4; Effect time 00:00:04 | 00:00:05 | 00:00:07 | 10 | 4 Uranium | 62,500 | — | Player Level 49; Equipment 49; I.C.E technology 16 |
| 54 | Base 4; Effect time 00:00:05 | 00:00:05 | 00:00:07 | 10 | 4 Uranium | 74,250 | — | Player Level 54; Equipment 54; I.C.E technology 18 |
| 59 | Base 4; Effect time 00:00:06 | 00:00:05 | 00:00:07 | 10 | 4 Uranium | 90,000 | — | Player Level 59; Equipment 59; I.C.E technology 19 |
| 64 | Base 4; Effect time 00:00:09 | 00:00:05 | 00:00:07 | 10 | 5 Uranium | 104,000 | — | Player Level 64; Equipment 64; I.C.E technology 21 |
| 69 | Base 4; Effect time 00:00:12 | 00:00:05 | 00:00:07 | 10 | 5 Uranium | 122,500 | — | Player Level 69; Equipment 69; I.C.E technology 23 |
| 74 | Base 4; Effect time 00:00:16 | 00:00:05 | 00:00:07 | 10 | 5 Uranium | 138,750 | — | Player Level 74; Equipment 74; I.C.E technology 24 |
Loadout Note
This equipment belongs to a family that cannot normally be chained freely with every similar alternative. Plan your equipment slots around one clear purpose instead of stacking overlapping versions.
Use and Planning
I.C.E Shield punishes attackers with Slow, making it strong against chase-heavy enemies.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 34, I.C.E technology 11.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, I.C.E Shield Effect, I.C.E technology, and Equipment.