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Player Level

Player Level explained: role, sources, interactions and build planning.

NovaRaiderTeam

NovaRaiderTeam

· Combat Statistics

Player Level

Overview

Player Level is the progression gate. It matters for item, quest, map, kit and event unlocks.

Player Level gates many systems and current planning should focus on content available up to level 75.

How it works

Unlock or gateWhy it mattersRelated articles
Early progressionUnlocks basic weapons, shields, quests and stronger ships.Tutorial; Quests; Weapons; Shields
Class directionShip classes and class researches begin shaping your build.Ships; Researches; Skill Tree
Galaxy accessHigher levels unlock more dangerous galaxies and stronger monsters.Galaxies; Monsters; Bosses
SquadronsSquadrons unlock later and add monster-based bonuses.Squadrons; Squad Monsters
ArenaArena is a high-level Daily Event focused on 1v1 combat.Arena; PvP
Current planning capThis wiki focuses public planning up to player level 75.Player Progression; Researches

Practical use

Use this stat as part of a build plan. Check your ship class, favorite weapons, shield timing, map goals and resource needs before deciding what to improve.

If a weapon or shield page says it ignores a stat or uses a different scaling stat, prioritize the stat that item actually uses.

FAQ

Should I stack this stat first?

Stack Player Level first only when your ship, items and activity benefit from it. Otherwise, balance it with survival, timing and utility.

Where do I check exact item usage?

Use the Weapon and Shield articles for item-specific scaling, then return here to understand the stat itself.

Related articles

For deeper context, read Combat Statistics, Gems, Researches, Skill Tree, Weapons and Shields.