Cleanse
Cleanse: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Cancels negative alterations and heals slightly.
This shield removes all disabling effects (stunned, silenced, blinded..) and heals your spaceship by its listed HP value.
Equipment Role
Cleanse is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 16 | Rate 4.8 | 00:00:30 | 00:00:00 | 10 | 2 Uranium | 6,400 | — | Player Level 16; Equipment 16; Raider techniques 11; Aiming 5 |
| 21 | Rate 6.3 | 00:00:30 | 00:00:00 | 10 | 3 Uranium | 10,500 | — | Player Level 21; Equipment 21; Raider techniques 16; Aiming 7 |
| 26 | Rate 7.8 | 00:00:30 | 00:00:00 | 10 | 3 Uranium | 16,900 | — | Player Level 26; Equipment 26; Raider techniques 21; Aiming 8 |
| 31 | Rate 9.3 | 00:00:30 | 00:00:00 | 10 | 3 Uranium | 23,250 | — | Player Level 31; Equipment 31; Raider techniques 26; Aiming 10 |
| 36 | Rate 10.8 | 00:00:30 | 00:00:00 | 10 | 3 Uranium | 32,400 | — | Player Level 36; Equipment 36; Raider techniques 31; Aiming 12 |
| 41 | Rate 12.3 | 00:00:30 | 00:00:00 | 10 | 4 Uranium | 41,000 | — | Player Level 41; Equipment 41; Raider techniques 36; Aiming 13 |
| 46 | Rate 13.8 | 00:00:30 | 00:00:00 | 10 | 4 Uranium | 52,900 | — | Player Level 46; Equipment 46; Raider techniques 41; Aiming 15 |
| 51 | Base 40; Rate 15 | 00:00:30 | 00:00:00 | 10 | 4 Uranium | 63,750 | — | Player Level 51; Equipment 51; Raider techniques 46; Aiming 17 |
| 56 | Base 240; Rate 15 | 00:00:30 | 00:00:00 | 10 | 4 Uranium | 78,400 | — | Player Level 56; Equipment 56; Raider techniques 51; Aiming 18 |
| 61 | Base 560; Rate 15 | 00:00:30 | 00:00:00 | 10 | 4 Uranium | 91,500 | — | Player Level 61; Equipment 61; Raider techniques 56; Aiming 20 |
| 66 | Base 1,360; Rate 15 | 00:00:30 | 00:00:00 | 10 | 5 Uranium | 108,900 | — | Player Level 66; Equipment 66; Raider techniques 61; Aiming 22 |
| 71 | Base 2,160; Rate 15 | 00:00:30 | 00:00:00 | 10 | 5 Uranium | 124,250 | — | Player Level 71; Equipment 71; Raider techniques 66; Aiming 23 |
Use and Planning
Cleanse is a control counter. Save it for Stun, Silence, Blind, Poison, or Slow unless you need the heal immediately.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 16, Raider techniques 11, Aiming 5.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Cleanse, Raider techniques, Aiming, and Equipment.