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Repair kit

Repair kit: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Repair kit

What This Equipment Does

Immediately restores your hit points.

This kit will instantly restore its listed HP value hit points to your ship.

Equipment Role

Repair kit is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
2Base 12000:00:1000:00:00301 Uranium100—Player Level 2; Equipment 2
4Base 30000:00:1000:00:00301 Uranium500—Player Level 4; Equipment 4
8Base 48000:00:1000:00:00301 Uranium1,600—Player Level 8; Equipment 8; Tank techniques 1
11Base 66000:00:1000:00:00301 Uranium2,750—Player Level 11; Equipment 11; Tank techniques 3
14Base 84000:00:1000:00:00301 Uranium4,900—Player Level 14; Equipment 14; Tank techniques 4
17Base 1,02000:00:1000:00:00301 Uranium6,800—Player Level 17; Equipment 17; Tank techniques 6
20Base 1,20000:00:1000:00:00301 Uranium10,000—Player Level 20; Equipment 20; Tank techniques 7
23Base 1,38000:00:1000:00:00301 Uranium12,650—Player Level 23; Equipment 23; Tank techniques 9
26Base 1,56000:00:1000:00:00301 Uranium16,900—Player Level 26; Equipment 26; Tank techniques 10
29Base 1,74000:00:1000:00:00301 Uranium20,300—Player Level 29; Equipment 29; Tank techniques 12
32Base 1,92000:00:1000:00:00301 Uranium25,600—Player Level 32; Equipment 32; Tank techniques 13
35Base 2,10000:00:1000:00:00301 Uranium29,750—Player Level 35; Equipment 35; Tank techniques 15
38Base 2,28000:00:1000:00:00302 Uranium36,100—Player Level 38; Equipment 38; Tank techniques 16
41Base 2,46000:00:1000:00:00302 Uranium41,000—Player Level 41; Equipment 41; Tank techniques 18
44Base 2,64000:00:1000:00:00302 Uranium48,400—Player Level 44; Equipment 44; Tank techniques 19
47Base 2,82000:00:1000:00:00302 Uranium54,050—Player Level 47; Equipment 47; Tank techniques 21
50Base 3,00000:00:1000:00:00302 Uranium62,500—Player Level 50; Equipment 50; Tank techniques 22
53Base 3,18000:00:1000:00:00302 Uranium68,900—Player Level 53; Equipment 53; Tank techniques 24
56Base 3,36000:00:1000:00:00302 Uranium78,400—Player Level 56; Equipment 56; Tank techniques 25
59Base 3,54000:00:1000:00:00302 Uranium85,550—Player Level 59; Equipment 59; Tank techniques 27
62Base 4,08000:00:1000:00:00302 Uranium96,100—Player Level 62; Equipment 62; Tank techniques 28
65Base 4,80000:00:1000:00:00302 Uranium104,000—Player Level 65; Equipment 65; Tank techniques 30
68Base 5,52000:00:1000:00:00302 Uranium115,600—Player Level 68; Equipment 68; Tank techniques 31
71Base 6,24000:00:1000:00:00302 Uranium124,250—Player Level 71; Equipment 71; Tank techniques 33
74Base 6,96000:00:1000:00:00302 Uranium136,900—Player Level 74; Equipment 74; Tank techniques 34

Use and Planning

Repair Kit is simple and strong when you need instant recovery.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 2.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Healing Mechanics, Equipment, and Tank techniques.