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Turret

Turret: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Turret

What This Equipment Does

Deploys a turret that attacks nearby enemies.

Places a turret next to your spaceship. The turret spawns with its listed HP value hitpoints and deals damage based on the listed value every 2 seconds to near enemies.

Equipment Role

Turret is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
20Base 120; Rate 8; CPU rate 1.200:00:4500:00:00501 Uranium10,500—Player Level 20; Equipment 20; Support techniques 15; Turret technology 6
25Base 153; Rate 8; CPU rate 1.5300:00:4500:00:00501 Uranium16,900—Player Level 25; Equipment 25; Support techniques 20; Turret technology 8
30Base 186; Rate 8; CPU rate 1.8600:00:4500:00:00501 Uranium23,250—Player Level 30; Equipment 30; Support techniques 25; Turret technology 10
35Base 220; Rate 8; CPU rate 2.200:00:4500:00:00501 Uranium32,400—Player Level 35; Equipment 35; Support techniques 30; Turret technology 11
40Base 253; Rate 8; CPU rate 2.5300:00:4500:00:00501 Uranium41,000—Player Level 40; Equipment 40; Support techniques 35; Turret technology 13
45Base 286; Rate 8; CPU rate 2.8600:00:4500:00:00501 Uranium52,900—Player Level 45; Equipment 45; Support techniques 40; Turret technology 15
50Base 320; Rate 8; CPU rate 3.200:00:4500:00:00501 Uranium63,750—Player Level 50; Equipment 50; Support techniques 45; Turret technology 16
55Base 353; Rate 8; CPU rate 3.5300:00:4500:00:00501 Uranium78,400—Player Level 55; Equipment 55; Support techniques 50; Turret technology 18
60Base 406; Rate 8; CPU rate 4.0600:00:4500:00:00501 Uranium91,500—Player Level 60; Equipment 60; Support techniques 55; Turret technology 20
65Base 540; Rate 8; CPU rate 5.400:00:4500:00:00501 Uranium108,900—Player Level 65; Equipment 65; Support techniques 60; Turret technology 21
70Base 673; Rate 8; CPU rate 6.7300:00:4500:00:00501 Uranium124,250—Player Level 70; Equipment 70; Support techniques 65; Turret technology 23
75Base 806; Rate 8; CPU rate 8.0600:00:4500:00:00501 Uranium144,400—Player Level 75; Equipment 75; Support techniques 70; Turret technology 25

Use and Planning

Turret helps hold positions and punish predictable approaches.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 20, Support techniques 15, Turret technology 6.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Turret technology, Equipment, and Support techniques.