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Reactor overcharge

Reactor overcharge: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Reactor overcharge

What This Equipment Does

Increases your movement speed.

Overcharge your reactors to get a temporary speed boost. Increases your speed by its listed speed value.

Equipment Role

Reactor overcharge is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
9Base 300:00:2000:00:10301 Uranium1,800—Player Level 9; Equipment 9; Trader techniques 4; Buffs 3
14Base 400:00:2000:00:10301 Uranium4,900—Player Level 14; Equipment 14; Trader techniques 9; Buffs 4
19Base 500:00:2000:00:10301 Uranium8,550—Player Level 19; Equipment 19; Trader techniques 14; Buffs 6
24Base 600:00:2000:00:10301 Uranium14,400—Player Level 24; Equipment 24; Trader techniques 19; Buffs 8
29Base 700:00:2000:00:10301 Uranium20,300—Player Level 29; Equipment 29; Trader techniques 24; Buffs 9
34Base 800:00:2000:00:10301 Uranium28,900—Player Level 34; Equipment 34; Trader techniques 29; Buffs 11
39Base 900:00:2000:00:10302 Uranium37,050—Player Level 39; Equipment 39; Trader techniques 34; Buffs 13
44Base 1000:00:2000:00:10302 Uranium48,400—Player Level 44; Equipment 44; Trader techniques 39; Buffs 14
49Base 1100:00:2000:00:10302 Uranium58,800—Player Level 49; Equipment 49; Trader techniques 44; Buffs 16
54Base 1200:00:2000:00:10302 Uranium72,900—Player Level 54; Equipment 54; Trader techniques 49; Buffs 18
59Base 1300:00:2000:00:10302 Uranium85,550—Player Level 59; Equipment 59; Trader techniques 54; Buffs 19
64Base 1600:00:2000:00:10302 Uranium102,400—Player Level 64; Equipment 64; Trader techniques 59; Buffs 21
69Base 2000:00:2000:00:10302 Uranium117,300—Player Level 69; Equipment 69; Trader techniques 64; Buffs 23
74Base 2400:00:2000:00:10302 Uranium136,900—Player Level 74; Equipment 74; Trader techniques 69; Buffs 24

Use and Planning

Reactor Overcharge for Trader paths supports fast movement around regame files and objective routes.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 9, Trader techniques 4, Buffs 3.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Reactors, Buffs, Trader techniques, and Equipment.