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Fireworks !

Fireworks !: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Fireworks !

What This Equipment Does

Project colored fireworks according to your gems.

These Size the listed value fireworks are customizable and take the color of the normal gems equipped on your ship. Create your own color combination!

Equipment Role

Fireworks ! is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
24Base 100:00:0400:00:00304 Uranium25,000—Player Level 24; Equipment 24; Explosives 8; Pyrotechnics 8
30Base 200:00:0400:00:00304 Uranium40,000—Player Level 30; Equipment 30; Explosives 10; Pyrotechnics 10
36Base 300:00:0400:00:00304 Uranium55,000—Player Level 36; Equipment 36; Explosives 12; Pyrotechnics 12
42Base 400:00:0400:00:00304 Uranium70,000—Player Level 42; Equipment 42; Explosives 14; Pyrotechnics 14
48Base 500:00:0400:00:00304 Uranium85,000—Player Level 48; Equipment 48; Explosives 16; Pyrotechnics 16
54Base 600:00:0400:00:00304 Uranium100,000—Player Level 54; Equipment 54; Explosives 18; Pyrotechnics 18
60Base 700:00:0400:00:00304 Uranium115,000—Player Level 60; Equipment 60; Explosives 20; Pyrotechnics 20
66Base 800:00:0400:00:00304 Uranium145,000—Player Level 66; Equipment 66; Explosives 22; Pyrotechnics 22
72Base 900:00:0400:00:00304 Uranium175,000—Player Level 72; Equipment 72; Explosives 24; Pyrotechnics 24

Use and Planning

Fireworks are mostly visual and movement utility, with extra event interactions in some periods.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 24, Explosives 8, Pyrotechnics 8.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Explosives, Equipment, and Pyrotechnics.