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Supercharged Turret

Supercharged Turret: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Supercharged Turret

What This Equipment Does

Deploys a turret that attacks nearby enemies.

Places a turret next to your spaceship. The turret spawns with its listed HP value hitpoints and deals damage based on the listed value every 2 seconds to near enemies.

Equipment Role

Supercharged Turret is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
20Base 135; Rate 8; CPU rate 1.3500:00:4500:00:00501 Uranium10,0002,800Player Level 20; Equipment 20; Support techniques 15; Turret technology 6
25Base 175; Rate 8; CPU rate 1.7500:00:4500:00:00501 Uranium15,0003,800Player Level 25; Equipment 25; Support techniques 20; Turret technology 8
30Base 216; Rate 8; CPU rate 2.1600:00:4500:00:00501 Uranium22,5004,800Player Level 30; Equipment 30; Support techniques 25; Turret technology 10
35Base 256; Rate 8; CPU rate 2.5600:00:4500:00:00501 Uranium29,7505,800Player Level 35; Equipment 35; Support techniques 30; Turret technology 11
40Base 295; Rate 8; CPU rate 2.9500:00:4500:00:00501 Uranium40,0006,800Player Level 40; Equipment 40; Support techniques 35; Turret technology 13
45Base 336; Rate 8; CPU rate 3.3600:00:4500:00:00501 Uranium49,5007,800Player Level 45; Equipment 45; Support techniques 40; Turret technology 15
50Base 375; Rate 8; CPU rate 3.7500:00:4500:00:00501 Uranium62,5008,800Player Level 50; Equipment 50; Support techniques 45; Turret technology 16
55Base 416; Rate 8; CPU rate 4.1600:00:4500:00:00501 Uranium74,2509,800Player Level 55; Equipment 55; Support techniques 50; Turret technology 18
60Base 456; Rate 8; CPU rate 4.5600:00:4500:00:00501 Uranium90,00010,800Player Level 60; Equipment 60; Support techniques 55; Turret technology 20
65Base 615; Rate 8; CPU rate 6.1500:00:4500:00:00501 Uranium104,00011,800Player Level 65; Equipment 65; Support techniques 60; Turret technology 21
70Base 775; Rate 8; CPU rate 7.7500:00:4500:00:00501 Uranium122,50012,800Player Level 70; Equipment 70; Support techniques 65; Turret technology 23
75Base 936; Rate 8; CPU rate 9.3600:00:4500:00:00501 Uranium138,75013,800Player Level 75; Equipment 75; Support techniques 70; Turret technology 25

Use and Planning

Supercharged Turret is strongest when you can force enemies to fight inside its pressure zone.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 20, Support techniques 15, Turret technology 6.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Equipment, Support techniques, and Turret technology.