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Standard shield

Standard shield: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Standard shield

What This Equipment Does

Simple shield that absorbs part of the damage.

This shield will absorb its absorption value damage for a short duration. The shield can absorb a maximum of its maximum absorption damage.

Equipment Role

Standard shield is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
12Rate 0.35; Absorption 53%00:00:0500:00:20301 Uranium3,600—Player Level 12; Equipment 12; Tank techniques 7; Defense 4
17Rate 0.4; Absorption 54.3%00:00:0500:00:20301 Uranium6,800—Player Level 17; Equipment 17; Tank techniques 12; Defense 5
22Rate 0.45; Absorption 55%00:00:0500:00:20301 Uranium12,100—Player Level 22; Equipment 22; Tank techniques 17; Defense 7
27Rate 0.5; Absorption 56.7%00:00:0500:00:20301 Uranium17,550—Player Level 27; Equipment 27; Tank techniques 22; Defense 9
32Rate 0.55; Absorption 58%00:00:0500:00:20301 Uranium25,600—Player Level 32; Equipment 32; Tank techniques 27; Defense 10
37Rate 0.6; Absorption 59.2%00:00:0500:00:20302 Uranium33,300—Player Level 37; Equipment 37; Tank techniques 32; Defense 12
42Rate 0.65; Absorption 60.5%00:00:0500:00:20302 Uranium44,100—Player Level 42; Equipment 42; Tank techniques 37; Defense 14
47Rate 0.7; Absorption 61.8%00:00:0500:00:20302 Uranium54,050—Player Level 47; Equipment 47; Tank techniques 42; Defense 15
52Base 5; Rate 0.73; Absorption 63%00:00:0500:00:20302 Uranium67,600—Player Level 52; Equipment 52; Tank techniques 47; Defense 17
57Base 17; Rate 0.73; Absorption 64.2%00:00:0500:00:20302 Uranium79,800—Player Level 57; Equipment 57; Tank techniques 52; Defense 19
62Base 45; Rate 0.73; Absorption 65.5%00:00:0500:00:20302 Uranium96,100—Player Level 62; Equipment 62; Tank techniques 57; Defense 20
67Base 95; Rate 0.73; Absorption 83.5%00:00:0500:00:20302 Uranium110,550—Player Level 67; Equipment 67; Tank techniques 62; Defense 22
72Base 145; Rate 0.73; Absorption 86%00:00:0500:00:20302 Uranium129,600—Player Level 72; Equipment 72; Tank techniques 67; Defense 24

Loadout Note

This equipment belongs to a family that cannot normally be chained freely with every similar alternative. Plan your equipment slots around one clear purpose instead of stacking overlapping versions.

Use and Planning

Standard Shield is reliable general defense against repeated normal hits.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 12, Tank techniques 7, Defense 4.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Shield Absorption, Standard Shield Effect, Tank techniques, Equipment, and Defense.