Standard shield
Standard shield: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Simple shield that absorbs part of the damage.
This shield will absorb its absorption value damage for a short duration. The shield can absorb a maximum of its maximum absorption damage.
Equipment Role
Standard shield is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 12 | Rate 0.35; Absorption 53% | 00:00:05 | 00:00:20 | 30 | 1 Uranium | 3,600 | — | Player Level 12; Equipment 12; Tank techniques 7; Defense 4 |
| 17 | Rate 0.4; Absorption 54.3% | 00:00:05 | 00:00:20 | 30 | 1 Uranium | 6,800 | — | Player Level 17; Equipment 17; Tank techniques 12; Defense 5 |
| 22 | Rate 0.45; Absorption 55% | 00:00:05 | 00:00:20 | 30 | 1 Uranium | 12,100 | — | Player Level 22; Equipment 22; Tank techniques 17; Defense 7 |
| 27 | Rate 0.5; Absorption 56.7% | 00:00:05 | 00:00:20 | 30 | 1 Uranium | 17,550 | — | Player Level 27; Equipment 27; Tank techniques 22; Defense 9 |
| 32 | Rate 0.55; Absorption 58% | 00:00:05 | 00:00:20 | 30 | 1 Uranium | 25,600 | — | Player Level 32; Equipment 32; Tank techniques 27; Defense 10 |
| 37 | Rate 0.6; Absorption 59.2% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 33,300 | — | Player Level 37; Equipment 37; Tank techniques 32; Defense 12 |
| 42 | Rate 0.65; Absorption 60.5% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 44,100 | — | Player Level 42; Equipment 42; Tank techniques 37; Defense 14 |
| 47 | Rate 0.7; Absorption 61.8% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 54,050 | — | Player Level 47; Equipment 47; Tank techniques 42; Defense 15 |
| 52 | Base 5; Rate 0.73; Absorption 63% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 67,600 | — | Player Level 52; Equipment 52; Tank techniques 47; Defense 17 |
| 57 | Base 17; Rate 0.73; Absorption 64.2% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 79,800 | — | Player Level 57; Equipment 57; Tank techniques 52; Defense 19 |
| 62 | Base 45; Rate 0.73; Absorption 65.5% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 96,100 | — | Player Level 62; Equipment 62; Tank techniques 57; Defense 20 |
| 67 | Base 95; Rate 0.73; Absorption 83.5% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 110,550 | — | Player Level 67; Equipment 67; Tank techniques 62; Defense 22 |
| 72 | Base 145; Rate 0.73; Absorption 86% | 00:00:05 | 00:00:20 | 30 | 2 Uranium | 129,600 | — | Player Level 72; Equipment 72; Tank techniques 67; Defense 24 |
Loadout Note
This equipment belongs to a family that cannot normally be chained freely with every similar alternative. Plan your equipment slots around one clear purpose instead of stacking overlapping versions.
Use and Planning
Standard Shield is reliable general defense against repeated normal hits.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 12, Tank techniques 7, Defense 4.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Shield Absorption, Standard Shield Effect, Tank techniques, Equipment, and Defense.