Life saver
Life saver: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Heals nearby allies within a given radius.
Restore its listed HP value hitpoints to all your guild and group mates in a range of the listed area.
Equipment Role
Life saver is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 25 | Base 100; CPU rate 2; Area 4 | 00:00:15 | 00:00:00 | 10 | 13 Uranium | 75,000 | — | Player Level 25; Equipment 25; Support techniques 20; Group repair 8 |
| 30 | Base 200; CPU rate 2.2; Area 4 | 00:00:15 | 00:00:00 | 10 | 14 Uranium | 112,500 | — | Player Level 30; Equipment 30; Support techniques 25; Group repair 10 |
| 35 | Base 300; CPU rate 2.4; Area 4 | 00:00:15 | 00:00:00 | 10 | 15 Uranium | 148,750 | — | Player Level 35; Equipment 35; Support techniques 30; Group repair 11 |
| 40 | Base 400; CPU rate 2.6; Area 4 | 00:00:15 | 00:00:00 | 10 | 16 Uranium | 200,000 | — | Player Level 40; Equipment 40; Support techniques 35; Group repair 13 |
| 45 | Base 500; CPU rate 2.8; Area 4 | 00:00:15 | 00:00:00 | 10 | 17 Uranium | 247,500 | — | Player Level 45; Equipment 45; Support techniques 40; Group repair 15 |
| 50 | Base 600; CPU rate 3; Area 4 | 00:00:15 | 00:00:00 | 10 | 18 Uranium | 312,500 | — | Player Level 50; Equipment 50; Support techniques 45; Group repair 16 |
| 55 | Base 700; CPU rate 3.2; Area 4 | 00:00:15 | 00:00:00 | 10 | 19 Uranium | 371,250 | — | Player Level 55; Equipment 55; Support techniques 50; Group repair 18 |
| 60 | Base 800; CPU rate 3.4; Area 4 | 00:00:15 | 00:00:00 | 10 | 20 Uranium | 450,000 | — | Player Level 60; Equipment 60; Support techniques 55; Group repair 20 |
| 65 | Base 1,200; CPU rate 3.8; Area 4 | 00:00:15 | 00:00:00 | 10 | 21 Uranium | 520,000 | — | Player Level 65; Equipment 65; Support techniques 60; Group repair 21 |
| 70 | Base 1,600; CPU rate 4.2; Area 4 | 00:00:15 | 00:00:00 | 10 | 21 Uranium | 612,500 | — | Player Level 70; Equipment 70; Support techniques 65; Group repair 23 |
| 75 | Base 2,000; CPU rate 4.6; Area 4 | 00:00:15 | 00:00:00 | 10 | 22 Uranium | 693,750 | — | Player Level 75; Equipment 75; Support techniques 70; Group repair 25 |
Use and Planning
Life Saver is valuable when your group needs emergency support recovery.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 25, Support techniques 20, Group repair 8.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Healing Mechanics, Support techniques, Equipment, and Group repair.