Combat Statistics
Guide to Nova Raider combat stats: attack, health, CPU, precision, dodge, critical, propulsion, stock, execution, range, ammunition and player level.
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· Combat Statistics
Overview
Combat Statistics determine how a ship deals damage, survives, moves and carries resources. The main values are Attack, Health, CPU, Precision, Dodge, Critical, Propulsion, Stock, Execution, Range, Ammunition Capacity and Player Level. Shield absorption is part of total durability but remains separate from Health.
Quick Reference
| Stat | Main role | Common sources |
|---|---|---|
| Attack | Increases damage for weapons that scale from Attack. | Ships, Gems, Researches, Skill Tree, damage buffs |
| Health | Maximum HP; absorption adds a separate defensive layer. | Ships, Gems, equipment, Researches, Skill Tree, life buffs |
| CPU | Improves many healing, support, drone and utility effects. | Ships, Gems, Skill Tree |
| Precision | Helps attacks hit targets that can dodge. | Ships, Gems, Blind effects |
| Dodge | Chance to avoid attacks that can miss. | Ships, Gems |
| Critical | Chance for eligible attacks to deal double damage. | Ships, Gems |
| Propulsion | Controls movement speed. | Ships, speed effects |
| Stock | Capacity for carried resources. | Ships, Gems, Skill Tree |
| Execution | Improves finishing pressure against low-Health targets. | Ships, Gems |
| Range | Maximum distance for an eligible action. | Weapons, Ships and item rules |
| Ammunition Capacity | Number of shots or charges carried before restocking. | Weapons, equipment, Skill Tree |
| Player Level | Unlocks ships, maps, items and systems. | Player Progression |
Using the Statistics
Priorities depend on the ship and equipment. Attack benefits direct-damage builds; Health and absorption improve durability; CPU is central to many support tools; Stock matters for resource routes. A stat does nothing for an item that does not use it, so check the relevant Weapon or Shield description.
How an Attack Is Resolved
The server first validates the action, target, map, range, ammunition and cooldown. Attacks that can miss compare Precision with Dodge. Critical is rolled only for items that allow it. The result then passes through the item's scaling, shields, absorption, piercing and other effects before Health is removed.
| Step | What is checked |
|---|---|
| Use | Target, map, range, ammunition, cooldown, Stun and Silence. |
| Hit | Precision against Dodge, unless the attack cannot miss. |
| Critical | Critical chance, only when the item supports critical hits. |
| Scaling | Attack, CPU or the item's own fixed, percentage or target-based values. |
| Defence | Absorption, immunity and item-specific protection. |
| After-effects | Combat states, life steal, reflection, healing, loot and cooldowns. |
FAQ
Which statistic is best?
There is no universal best statistic. Choose the values used by your ship, equipment and current activity.
Do Gems, Researches and Skill Tree bonuses combine?
Yes, they can all contribute alongside temporary effects, Guild bonuses, Kits and event modifiers.
Related Articles
| Article | Why it helps |
|---|---|
| Ships | Base statistics and class direction. |
| Gems | Direct bonuses and special effects. |
| Researches | Long-term progression. |
| Skill Tree | Build-specific bonuses. |
| Weapons | Damage and utility scaling. |
| Shields | Defensive and support equipment. |