Extra container
Extra container: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Provides extra storage capacity for a while.
Your will be able to transport more regame filess. Increases your stock by the listed value.
Equipment Role
Extra container is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 21 | Base 115 | 00:01:00 | 00:01:00 | 10 | 3 Uranium | 12,650 | — | Player Level 21; Equipment 21; Trader techniques 16 |
| 26 | Base 140 | 00:01:00 | 00:01:00 | 10 | 3 Uranium | 19,600 | — | Player Level 26; Equipment 26; Trader techniques 21 |
| 31 | Base 165 | 00:01:00 | 00:01:00 | 10 | 3 Uranium | 26,400 | — | Player Level 31; Equipment 31; Trader techniques 26 |
| 36 | Base 190 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 36,100 | — | Player Level 36; Equipment 36; Trader techniques 31 |
| 41 | Base 215 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 45,150 | — | Player Level 41; Equipment 41; Trader techniques 36 |
| 46 | Base 240 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 57,600 | — | Player Level 46; Equipment 46; Trader techniques 41 |
| 51 | Base 265 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 68,900 | — | Player Level 51; Equipment 51; Trader techniques 46 |
| 56 | Base 290 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 84,100 | — | Player Level 56; Equipment 56; Trader techniques 51 |
| 61 | Base 360 | 00:01:00 | 00:01:00 | 10 | 4 Uranium | 97,650 | — | Player Level 61; Equipment 61; Trader techniques 56 |
| 66 | Base 460 | 00:01:00 | 00:01:00 | 10 | 5 Uranium | 115,600 | — | Player Level 66; Equipment 66; Trader techniques 61 |
| 71 | Base 560 | 00:01:00 | 00:01:00 | 10 | 5 Uranium | 131,400 | — | Player Level 71; Equipment 71; Trader techniques 66 |
Use and Planning
Extra Container is for carrying more regame filess, not for direct combat power.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 21, Trader techniques 16.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Trader techniques, and Equipment.