Life buff
Life buff: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Temporarily increases your hit points.
This buff will increase your maximum hit points by its listed HP bonus for a short duration.
Equipment Role
Life buff is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 9 | Base 600; Rate 0.126 | 00:00:10 | 00:00:30 | 10 | 2 Uranium | 1,800 | — | Player Level 9; Equipment 9; Tank techniques 4 |
| 14 | Base 600; Rate 0.196 | 00:00:10 | 00:00:30 | 10 | 2 Uranium | 4,900 | — | Player Level 14; Equipment 14; Tank techniques 9 |
| 19 | Base 600; Rate 0.266 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 8,550 | — | Player Level 19; Equipment 19; Tank techniques 14 |
| 24 | Base 600; Rate 0.336 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 14,400 | — | Player Level 24; Equipment 24; Tank techniques 19 |
| 29 | Base 600; Rate 0.406 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 20,300 | — | Player Level 29; Equipment 29; Tank techniques 24 |
| 34 | Base 600; Rate 0.476 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 28,900 | — | Player Level 34; Equipment 34; Tank techniques 29 |
| 39 | Base 600; Rate 0.546 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 37,050 | — | Player Level 39; Equipment 39; Tank techniques 34 |
| 44 | Base 600; Rate 0.616 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 48,400 | — | Player Level 44; Equipment 44; Tank techniques 39 |
| 49 | Base 600; Rate 0.686 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 58,800 | — | Player Level 49; Equipment 49; Tank techniques 44 |
| 54 | Base 600; Rate 0.756 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 72,900 | — | Player Level 54; Equipment 54; Tank techniques 49 |
| 59 | Base 600; Rate 0.826 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 85,550 | — | Player Level 59; Equipment 59; Tank techniques 54 |
| 64 | Base 600; Rate 1.064 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 102,400 | — | Player Level 64; Equipment 64; Tank techniques 59 |
| 69 | Base 600; Rate 1.344 | 00:00:10 | 00:00:30 | 10 | 5 Uranium | 117,300 | — | Player Level 69; Equipment 69; Tank techniques 64 |
| 74 | Base 600; Rate 1.624 | 00:00:10 | 00:00:30 | 10 | 5 Uranium | 136,900 | — | Player Level 74; Equipment 74; Tank techniques 69 |
Use and Planning
Life Buff for Tank paths increases the amount of punishment you can survive.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 9, Tank techniques 4.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Healing Mechanics, Equipment, and Tank techniques.