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Automatic defense units

Automatic defense units: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Automatic defense units

What This Equipment Does

Automated defense that counter-attacks and absorbs part of the damage.

These defense units will automatically fire at aggressors and absorb part of the incoming damage. Absorbs its absorption value damage and deals damage based on the listed value per hit. It can absorb a maximum of its maximum absorption damage.

Equipment Role

Automatic defense units is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
8Rate 0.015; Absorption 52%00:00:0000:00:30201 Uranium1,600—Player Level 8; Equipment 8; Counter-attacks 2
11Rate 0.03; Absorption 52.7%00:00:0000:00:30201 Uranium2,750—Player Level 11; Equipment 11; Counter-attacks 3
14Rate 0.045; Absorption 53.5%00:00:0000:00:30201 Uranium4,900—Player Level 14; Equipment 14; Counter-attacks 4
17Rate 0.06; Absorption 54.3%00:00:0000:00:30202 Uranium6,800—Player Level 17; Equipment 17; Counter-attacks 5
20Rate 0.075; Absorption 55%00:00:0000:00:30202 Uranium10,000—Player Level 20; Equipment 20; Counter-attacks 6
23Rate 0.09; Absorption 55.8%00:00:0000:00:30202 Uranium12,650—Player Level 23; Equipment 23; Counter-attacks 7
26Rate 0.105; Absorption 56.5%00:00:0000:00:30202 Uranium16,900—Player Level 26; Equipment 26; Counter-attacks 8
29Rate 0.12; Absorption 57.2%00:00:0000:00:30202 Uranium20,300—Player Level 29; Equipment 29; Counter-attacks 9
32Rate 0.135; Absorption 58%00:00:0000:00:30202 Uranium25,600—Player Level 32; Equipment 32; Counter-attacks 10
35Rate 0.15; Absorption 58.7%00:00:0000:00:30202 Uranium29,750—Player Level 35; Equipment 35; Counter-attacks 11
38Rate 0.165; Absorption 59.5%00:00:0000:00:30202 Uranium36,100—Player Level 38; Equipment 38; Counter-attacks 12
41Rate 0.18; Absorption 60.3%00:00:0000:00:30202 Uranium41,000—Player Level 41; Equipment 41; Counter-attacks 13
44Rate 0.195; Absorption 61%00:00:0000:00:30202 Uranium48,400—Player Level 44; Equipment 44; Counter-attacks 14
47Rate 0.21; Absorption 61.8%00:00:0000:00:30202 Uranium54,050—Player Level 47; Equipment 47; Counter-attacks 15
50Rate 0.225; Absorption 62.5%00:00:0000:00:30202 Uranium62,500—Player Level 50; Equipment 50; Counter-attacks 16
53Base 7; Rate 0.225; Absorption 63.2%00:00:0000:00:30202 Uranium68,900—Player Level 53; Equipment 53; Counter-attacks 17
56Base 15; Rate 0.225; Absorption 64%00:00:0000:00:30202 Uranium78,400—Player Level 56; Equipment 56; Counter-attacks 18
59Base 22; Rate 0.225; Absorption 64.7%00:00:0000:00:30202 Uranium85,550—Player Level 59; Equipment 59; Counter-attacks 19
62Base 45; Rate 0.225; Absorption 65.5%00:00:0000:00:30202 Uranium96,100—Player Level 62; Equipment 62; Counter-attacks 20
65Base 75; Rate 0.225; Absorption 82.5%00:00:0000:00:30203 Uranium104,000—Player Level 65; Equipment 65; Counter-attacks 21
68Base 105; Rate 0.225; Absorption 84%00:00:0000:00:30203 Uranium115,600—Player Level 68; Equipment 68; Counter-attacks 22
71Base 135; Rate 0.225; Absorption 85.5%00:00:0000:00:30203 Uranium124,250—Player Level 71; Equipment 71; Counter-attacks 23
74Base 165; Rate 0.225; Absorption 87%00:00:0000:00:30203 Uranium136,900—Player Level 74; Equipment 74; Counter-attacks 24

Loadout Note

This equipment belongs to a family that cannot normally be chained freely with every similar alternative. Plan your equipment slots around one clear purpose instead of stacking overlapping versions.

Use and Planning

Automatic Defense Units help when enemies focus you, because attackers risk extra return fire.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 8, Counter-attacks 2.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Shield Absorption, Equipment, and Counter-attacks.