H.E.X shield
How H.E.X shield limits heavy hits, with a complete and consistent eight-level progression table.
· Shields
What H.E.X Shield Does
H.E.X shield is a five-second damage limiter for Raider builds. It does not add a normal pool of absorption. While active, it limits each ordinary hit to a threshold based on the ship's current Health. It also applies a separate reduction rule to attacks that normally ignore shields.
An ordinary hit below the threshold is unchanged; a heavier hit is reduced to the threshold. From level 61 onward, a flat value lowers that threshold further. For shield-piercing attacks, the piercing coefficient is combined with current Health to determine the fraction of damage that remains.
Level Progression
| Item level | Normal-hit limit while active | Piercing coefficient | Cooldown | Active time | Ammo | Ammo cost | Uranium price | Requirements |
|---|---|---|---|---|---|---|---|---|
| 36 | 14% of current Health | 0.008 | 7s | 5s | 10 | 3 Uranium | 32,400 | Equipment 36; Raider techniques 31; H.E.X technologies 12 |
| 41 | 12% of current Health | 0.007 | 7s | 5s | 10 | 4 Uranium | 41,000 | Equipment 41; Raider techniques 36; H.E.X technologies 13 |
| 46 | 10% of current Health | 0.006 | 7s | 5s | 10 | 4 Uranium | 52,900 | Equipment 46; Raider techniques 41; H.E.X technologies 15 |
| 51 | 8% of current Health | 0.005 | 7s | 5s | 10 | 4 Uranium | 63,750 | Equipment 51; Raider techniques 46; H.E.X technologies 17 |
| 56 | 6% of current Health | 0.004 | 7s | 5s | 10 | 4 Uranium | 78,400 | Equipment 56; Raider techniques 51; H.E.X technologies 18 |
| 61 | 6% of current Health minus 160 | 0.003 | 7s | 5s | 10 | 4 Uranium | 91,500 | Equipment 61; Raider techniques 56; H.E.X technologies 20 |
| 66 | 6% of current Health minus 560 | 0.002 | 7s | 5s | 10 | 5 Uranium | 108,900 | Equipment 66; Raider techniques 61; H.E.X technologies 22 |
| 71 | 5% of current Health minus 960 | 0.0015 | 7s | 5s | 10 | 5 Uranium | 124,250 | Equipment 71; Raider techniques 66; H.E.X technologies 23 |
When to Use It
H.E.X shield is strongest against large individual hits that exceed its normal-hit limit. Small hits below the limit pass through unchanged, so it is not a universal replacement for ordinary absorption equipment. Activate it shortly before an expected burst and account for its seven-second cooldown and ammunition cost.
Related Articles
| Article | Why it helps |
|---|---|
| H.E.X Shield Effect | Describes the active combat state. |
| Shields | Compares equipment families. |
| Health | The H.E.X thresholds depend on current Health. |
| H.E.X technologies | Required advanced research. |