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Upgraded reactor overcharge

Upgraded reactor overcharge: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Upgraded reactor overcharge

What This Equipment Does

Increases your movement speed.

Overcharge your reactors to get a temporary speed boost. Increases your speed by its listed speed value.

Equipment Role

Upgraded reactor overcharge is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
8Base 400:00:2000:00:10301 Uranium1,600400Player Level 8; Equipment 8; Trader techniques 3
11Base 500:00:2000:00:10301 Uranium2,7501,000Player Level 11; Equipment 11; Trader techniques 6
14Base 600:00:2000:00:10301 Uranium4,9001,600Player Level 14; Equipment 14; Trader techniques 9
17Base 700:00:2000:00:10301 Uranium6,8002,200Player Level 17; Equipment 17; Trader techniques 12
20Base 800:00:2000:00:10301 Uranium10,0002,800Player Level 20; Equipment 20; Trader techniques 15
23Base 900:00:2000:00:10301 Uranium12,6503,400Player Level 23; Equipment 23; Trader techniques 18
26Base 1000:00:2000:00:10301 Uranium16,9004,000Player Level 26; Equipment 26; Trader techniques 21
29Base 1100:00:2000:00:10301 Uranium20,3004,600Player Level 29; Equipment 29; Trader techniques 24
32Base 1200:00:2000:00:10301 Uranium25,6005,200Player Level 32; Equipment 32; Trader techniques 27
35Base 1300:00:2000:00:10301 Uranium29,7505,800Player Level 35; Equipment 35; Trader techniques 30
38Base 1400:00:2000:00:10302 Uranium36,1006,400Player Level 38; Equipment 38; Trader techniques 33
41Base 1500:00:2000:00:10302 Uranium41,0007,000Player Level 41; Equipment 41; Trader techniques 36
44Base 1600:00:2000:00:10302 Uranium48,4007,600Player Level 44; Equipment 44; Trader techniques 39
47Base 1700:00:2000:00:10302 Uranium54,0508,200Player Level 47; Equipment 47; Trader techniques 42
50Base 1800:00:2000:00:10302 Uranium62,5008,800Player Level 50; Equipment 50; Trader techniques 45
53Base 1900:00:2000:00:10302 Uranium68,9009,400Player Level 53; Equipment 53; Trader techniques 48
56Base 2000:00:2000:00:10302 Uranium78,40010,000Player Level 56; Equipment 56; Trader techniques 51
59Base 2100:00:2000:00:10302 Uranium85,55010,600Player Level 59; Equipment 59; Trader techniques 54
62Base 2400:00:2000:00:10302 Uranium96,10011,200Player Level 62; Equipment 62; Trader techniques 57
65Base 2800:00:2000:00:10302 Uranium104,00011,800Player Level 65; Equipment 65; Trader techniques 60
68Base 3200:00:2000:00:10302 Uranium115,60012,400Player Level 68; Equipment 68; Trader techniques 63
71Base 3600:00:2000:00:10302 Uranium124,25013,000Player Level 71; Equipment 71; Trader techniques 66
74Base 4000:00:2000:00:10302 Uranium136,90013,600Player Level 74; Equipment 74; Trader techniques 69

Use and Planning

Upgraded Reactor Overcharge is a stronger movement tool linked to Trader progression.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 8, Trader techniques 3.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Reactors, Equipment, and Trader techniques.