Combat States
Guide to real Nova Raider combat states, including disables, shields, buffs, recovery and combat feedback.
NovaRaiderTeam
· Combat States
Overview
Combat States are temporary effects that change what a ship or monster can do during combat. Real states are effects such as control, damage over time, shield protection, buffs, recovery, revive and short combat feedback.
Some old helper pages mixed drones, mines, turrets or temporary helper behavior into this category. Those are better understood through their item, weapon, shield, map or event page. This page focuses on states that behave like actual combat effects.
State Families
| Family | What it changes | Examples |
|---|---|---|
| Control and maluses | Restricts movement, actions, accuracy or pressure over time. | Stun; Silence; Slow; Blind; Poison |
| Shield and protection | Blocks, reduces, reflects or modifies incoming damage. | Shield State; Standard Shield Effect; H.E.X Shield Effect; I.C.E Shield Effect; Reflective Shield Effect; Stock Protection |
| Buffs | Improves practical combat values for a short window. | Damage Buff; Life Buff Effect; Shield Buff Effect; Speed Boost; Extra Stock; GODMODE Effect |
| Recovery and cleanup | Restores survival or removes harmful pressure. | Repair State; Revive State; Cleanse |
| Combat feedback | Shows a combat result that matters for reading the fight. | Critical Hits; Misses; Dodge |
| Special pressure | Adds delayed or unusual combat pressure from a real effect. | Sticky Bomb State; Ghost Effect |
How to Read a State
| Question | Why it matters |
|---|---|
| Is it harmful, defensive or supportive? | This decides whether you counter it, protect it or build around it. |
| Does it stop actions or only change numbers? | A stun or silence changes decisions differently from a damage or speed buff. |
| Does it protect Health directly? | Shield effects and recovery states can decide whether damage reaches the real survival pool. |
| Can it be removed or avoided? | Cleanse, shields, positioning and item timing can change the result. |
| Which item applies it? | The state explains the effect, but the item page explains cooldown, ammunition, unlocks and scaling. |
FAQ
Why are drones, mines and turrets not listed as states here?
They are better explained through the item or system that creates them. A helper can appear during combat, but it is not the same kind of state as Stun, Poison, Shield State or Repair State.
Why did the same hit have a different result?
The target may have had a shield effect, a buff, a debuff, a Critical Hits result, a Misses result or a map rule active.
Related Articles
| Article | Why it helps |
|---|---|
| Weapons | Many states are applied by weapons. |
| Shields | Shield effects are one of the largest state families. |
| combat rules | Explains hit resolution, death, looting and other combat rules. |
| Combat Statistics | Shows which stats states can affect. |
| Health | Explains survival, HP and shield absorption as one durability plan. |