Reactor overcharge
Reactor overcharge: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Increases your movement speed.
Overcharge your reactors to get a temporary speed boost. Increases your speed by its listed speed value.
Equipment Role
Reactor overcharge is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 9 | Base 3 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 1,800 | — | Player Level 9; Equipment 9; Trader techniques 4; Buffs 3 |
| 14 | Base 4 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 4,900 | — | Player Level 14; Equipment 14; Trader techniques 9; Buffs 4 |
| 19 | Base 5 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 8,550 | — | Player Level 19; Equipment 19; Trader techniques 14; Buffs 6 |
| 24 | Base 6 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 14,400 | — | Player Level 24; Equipment 24; Trader techniques 19; Buffs 8 |
| 29 | Base 7 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 20,300 | — | Player Level 29; Equipment 29; Trader techniques 24; Buffs 9 |
| 34 | Base 8 | 00:00:20 | 00:00:10 | 30 | 1 Uranium | 28,900 | — | Player Level 34; Equipment 34; Trader techniques 29; Buffs 11 |
| 39 | Base 9 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 37,050 | — | Player Level 39; Equipment 39; Trader techniques 34; Buffs 13 |
| 44 | Base 10 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 48,400 | — | Player Level 44; Equipment 44; Trader techniques 39; Buffs 14 |
| 49 | Base 11 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 58,800 | — | Player Level 49; Equipment 49; Trader techniques 44; Buffs 16 |
| 54 | Base 12 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 72,900 | — | Player Level 54; Equipment 54; Trader techniques 49; Buffs 18 |
| 59 | Base 13 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 85,550 | — | Player Level 59; Equipment 59; Trader techniques 54; Buffs 19 |
| 64 | Base 16 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 102,400 | — | Player Level 64; Equipment 64; Trader techniques 59; Buffs 21 |
| 69 | Base 20 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 117,300 | — | Player Level 69; Equipment 69; Trader techniques 64; Buffs 23 |
| 74 | Base 24 | 00:00:20 | 00:00:10 | 30 | 2 Uranium | 136,900 | — | Player Level 74; Equipment 74; Trader techniques 69; Buffs 24 |
Use and Planning
Reactor Overcharge for Trader paths supports fast movement around regame files and objective routes.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 9, Trader techniques 4, Buffs 3.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Reactors, Buffs, Trader techniques, and Equipment.