Range
Range explained: role, sources, interactions and build planning.
NovaRaiderTeam
· Combat Statistics
Overview
Range is the reach stat. It matters for how far weapons, equipment and area effects can hit.
Across player ships up to level 75, Range ranges from 0 to 0 before bonuses and temporary effects.
How it works
| Topic | Details | Related articles |
|---|---|---|
| Main use | how far weapons, equipment and area effects can hit | combat rules; Weapons; Shields |
| Main sources | item values and special effects more than ship base stats | Gems; Researches; Skill Tree |
| Best for | kiting, support positioning, mines and area pressure | Ships; PvP; Maps |
| Gem availability | No dedicated gem family in the current gem set. | Gems; Combat Statistics |
| Important warning | Do not invest only in this stat if your chosen items do not use it well. | Weapons; Shields; Researches |
Practical use
Use this stat as part of a build plan. Check your ship class, favorite weapons, shield timing, map goals and resource needs before deciding what to improve.
If a weapon or shield page says it ignores a stat or uses a different scaling stat, prioritize the stat that item actually uses.
FAQ
Should I stack this stat first?
Stack Range first only when your ship, items and activity benefit from it. Otherwise, balance it with survival, timing and utility.
Where do I check exact item usage?
Use the Weapon and Shield articles for item-specific scaling, then return here to understand the stat itself.
Related articles
For deeper context, read Combat Statistics, Gems, Researches, Skill Tree, Weapons and Shields.