Turret
Turret: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Deploys a turret that attacks nearby enemies.
Places a turret next to your spaceship. The turret spawns with its listed HP value hitpoints and deals damage based on the listed value every 2 seconds to near enemies.
Equipment Role
Turret is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 20 | Base 120; Rate 8; CPU rate 1.2 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 10,500 | — | Player Level 20; Equipment 20; Support techniques 15; Turret technology 6 |
| 25 | Base 153; Rate 8; CPU rate 1.53 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 16,900 | — | Player Level 25; Equipment 25; Support techniques 20; Turret technology 8 |
| 30 | Base 186; Rate 8; CPU rate 1.86 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 23,250 | — | Player Level 30; Equipment 30; Support techniques 25; Turret technology 10 |
| 35 | Base 220; Rate 8; CPU rate 2.2 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 32,400 | — | Player Level 35; Equipment 35; Support techniques 30; Turret technology 11 |
| 40 | Base 253; Rate 8; CPU rate 2.53 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 41,000 | — | Player Level 40; Equipment 40; Support techniques 35; Turret technology 13 |
| 45 | Base 286; Rate 8; CPU rate 2.86 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 52,900 | — | Player Level 45; Equipment 45; Support techniques 40; Turret technology 15 |
| 50 | Base 320; Rate 8; CPU rate 3.2 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 63,750 | — | Player Level 50; Equipment 50; Support techniques 45; Turret technology 16 |
| 55 | Base 353; Rate 8; CPU rate 3.53 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 78,400 | — | Player Level 55; Equipment 55; Support techniques 50; Turret technology 18 |
| 60 | Base 406; Rate 8; CPU rate 4.06 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 91,500 | — | Player Level 60; Equipment 60; Support techniques 55; Turret technology 20 |
| 65 | Base 540; Rate 8; CPU rate 5.4 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 108,900 | — | Player Level 65; Equipment 65; Support techniques 60; Turret technology 21 |
| 70 | Base 673; Rate 8; CPU rate 6.73 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 124,250 | — | Player Level 70; Equipment 70; Support techniques 65; Turret technology 23 |
| 75 | Base 806; Rate 8; CPU rate 8.06 | 00:00:45 | 00:00:00 | 50 | 1 Uranium | 144,400 | — | Player Level 75; Equipment 75; Support techniques 70; Turret technology 25 |
Use and Planning
Turret helps hold positions and punish predictable approaches.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 20, Support techniques 15, Turret technology 6.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Turret technology, Equipment, and Support techniques.