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Extra container

Extra container: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Extra container

What This Equipment Does

Provides extra storage capacity for a while.

Your will be able to transport more regame filess. Increases your stock by the listed value.

Equipment Role

Extra container is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
21Base 11500:01:0000:01:00103 Uranium12,650—Player Level 21; Equipment 21; Trader techniques 16
26Base 14000:01:0000:01:00103 Uranium19,600—Player Level 26; Equipment 26; Trader techniques 21
31Base 16500:01:0000:01:00103 Uranium26,400—Player Level 31; Equipment 31; Trader techniques 26
36Base 19000:01:0000:01:00104 Uranium36,100—Player Level 36; Equipment 36; Trader techniques 31
41Base 21500:01:0000:01:00104 Uranium45,150—Player Level 41; Equipment 41; Trader techniques 36
46Base 24000:01:0000:01:00104 Uranium57,600—Player Level 46; Equipment 46; Trader techniques 41
51Base 26500:01:0000:01:00104 Uranium68,900—Player Level 51; Equipment 51; Trader techniques 46
56Base 29000:01:0000:01:00104 Uranium84,100—Player Level 56; Equipment 56; Trader techniques 51
61Base 36000:01:0000:01:00104 Uranium97,650—Player Level 61; Equipment 61; Trader techniques 56
66Base 46000:01:0000:01:00105 Uranium115,600—Player Level 66; Equipment 66; Trader techniques 61
71Base 56000:01:0000:01:00105 Uranium131,400—Player Level 71; Equipment 71; Trader techniques 66

Use and Planning

Extra Container is for carrying more regame filess, not for direct combat power.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 21, Trader techniques 16.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Trader techniques, and Equipment.