Pulse Laser
Pulse Laser: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
Relentless laser to quickly melt your enemies.
We all love laser's. Watching an enemy melt down is just priceless. Deals damage based on the listed value.
Combat Role
This weapon uses the normal Precision versus Dodge check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 2 | Base 2; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 100 | — | Player Level 2; Weaponry 2 |
| 4 | Base 4; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 500 | — | Player Level 4; Weaponry 4 |
| 7 | Base 7; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 2,500 | — | Player Level 7; Weaponry 7 |
| 10 | Base 10; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 3,900 | — | Player Level 10; Weaponry 10 |
| 13 | Base 13; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 6,400 | — | Player Level 13; Weaponry 13 |
| 16 | Base 16; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 8,550 | — | Player Level 16; Weaponry 16 |
| 19 | Base 19; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 12,100 | — | Player Level 19; Weaponry 19 |
| 22 | Base 22; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 15,000 | — | Player Level 22; Weaponry 22 |
| 25 | Base 25; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 19,600 | — | Player Level 25; Weaponry 25 |
| 28 | Base 28; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 23,250 | — | Player Level 28; Weaponry 28 |
| 31 | Base 31; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 28,900 | — | Player Level 31; Weaponry 31 |
| 34 | Base 34; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 33,300 | — | Player Level 34; Weaponry 34 |
| 37 | Base 37; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 40,000 | — | Player Level 37; Weaponry 37 |
| 40 | Base 40; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 45,150 | — | Player Level 40; Weaponry 40 |
| 43 | Base 43; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 52,900 | — | Player Level 43; Weaponry 43 |
| 46 | Base 46; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 58,800 | — | Player Level 46; Weaponry 46 |
| 49 | Base 49; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 67,600 | — | Player Level 49; Weaponry 49 |
| 52 | Base 52; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 74,250 | — | Player Level 52; Weaponry 52 |
| 55 | Base 55; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 84,100 | — | Player Level 55; Weaponry 55 |
| 58 | Base 58; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 91,500 | — | Player Level 58; Weaponry 58 |
| 61 | Base 64; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 102,400 | — | Player Level 61; Weaponry 61 |
| 64 | Base 76; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 110,550 | — | Player Level 64; Weaponry 64 |
| 67 | Base 88; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 122,500 | — | Player Level 67; Weaponry 67 |
| 70 | Base 100; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 131,400 | — | Player Level 70; Weaponry 70 |
| 73 | Base 112; Rate 1 | 7 | 00:00:00 | 75 | 1 Uranium | 144,400 | — | Player Level 73; Weaponry 73 |
Use and Planning
Pulse Laser is a simple, dependable damage weapon and a good early comparison point for other direct-damage weapons.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 2.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Misses, Critical Hits, and Weaponry.