Lifesteal gun
Lifesteal gun: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
Drains life from the enemy and heals your ship in return.
If you ever dreamed of being a vampire, it's your lucky day ! Deals damage based on the listed value, restores its flat healing value flat HP and its damage-to-healing rate of the damage dealt as HP.
Combat Role
This weapon uses the normal Precision versus Dodge check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 35 | Base 35; Rate 0.9; Flat heal 10; Life steal 25% | 6 | 00:00:00 | 75 | 1 Uranium | 29,750 | — | Player Level 35; Weaponry 35; Raider techniques 30; Theft 11 |
| 40 | Base 40; Rate 0.9; Flat heal 12; Life steal 30% | 6 | 00:00:00 | 75 | 1 Uranium | 40,000 | — | Player Level 40; Weaponry 40; Raider techniques 35; Theft 13 |
| 45 | Base 45; Rate 0.9; Flat heal 14; Life steal 35% | 6 | 00:00:00 | 75 | 1 Uranium | 49,500 | — | Player Level 45; Weaponry 45; Raider techniques 40; Theft 15 |
| 50 | Base 50; Rate 0.9; Flat heal 16; Life steal 40% | 6 | 00:00:00 | 75 | 1 Uranium | 62,500 | — | Player Level 50; Weaponry 50; Raider techniques 45; Theft 16 |
| 55 | Base 55; Rate 0.9; Flat heal 18; Life steal 45% | 6 | 00:00:00 | 75 | 1 Uranium | 74,250 | — | Player Level 55; Weaponry 55; Raider techniques 50; Theft 18 |
| 60 | Base 60; Rate 0.9; Flat heal 20; Life steal 50% | 6 | 00:00:00 | 75 | 1 Uranium | 90,000 | — | Player Level 60; Weaponry 60; Raider techniques 55; Theft 20 |
| 65 | Base 80; Rate 0.9; Flat heal 24; Life steal 60% | 6 | 00:00:00 | 75 | 1 Uranium | 104,000 | — | Player Level 65; Weaponry 65; Raider techniques 60; Theft 21 |
| 70 | Base 100; Rate 0.9; Flat heal 28; Life steal 70% | 6 | 00:00:00 | 75 | 1 Uranium | 122,500 | — | Player Level 70; Weaponry 70; Raider techniques 65; Theft 23 |
| 75 | Base 120; Rate 0.9; Flat heal 32; Life steal 80% | 6 | 00:00:00 | 75 | 1 Uranium | 138,750 | — | Player Level 75; Weaponry 75; Raider techniques 70; Theft 25 |
Use and Planning
Lifesteal Gun is best in sustained fights where you can keep landing real damage and turn it into HP.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 35, Raider techniques 30, Theft 11.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Misses, Critical Hits, Life Steal, Weaponry, Raider techniques, and Theft.