Galactic gatling
Galactic gatling: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
A machine gun that pierces the enemy hull in an instant.
This will rip your enemies up in no time. Deals damage based on the listed value.
Combat Role
This weapon uses the normal Precision versus Dodge check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 10 | Base 13; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 2,500 | 800 | Player Level 10; Weaponry 10 |
| 13 | Base 16; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 3,900 | 1,400 | Player Level 13; Weaponry 13 |
| 16 | Base 20; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 6,400 | 2,000 | Player Level 16; Weaponry 16 |
| 19 | Base 24; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 8,550 | 2,600 | Player Level 19; Weaponry 19 |
| 22 | Base 28; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 12,100 | 3,200 | Player Level 22; Weaponry 22 |
| 25 | Base 32; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 15,000 | 3,800 | Player Level 25; Weaponry 25 |
| 28 | Base 36; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 19,600 | 4,400 | Player Level 28; Weaponry 28 |
| 31 | Base 40; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 23,250 | 5,000 | Player Level 31; Weaponry 31 |
| 34 | Base 44; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 28,900 | 5,600 | Player Level 34; Weaponry 34 |
| 37 | Base 48; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 33,300 | 6,200 | Player Level 37; Weaponry 37 |
| 40 | Base 52; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 40,000 | 6,800 | Player Level 40; Weaponry 40 |
| 43 | Base 55; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 45,150 | 7,400 | Player Level 43; Weaponry 43 |
| 46 | Base 59; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 52,900 | 8,000 | Player Level 46; Weaponry 46 |
| 49 | Base 63; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 58,800 | 8,600 | Player Level 49; Weaponry 49 |
| 52 | Base 67; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 67,600 | 9,200 | Player Level 52; Weaponry 52 |
| 55 | Base 71; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 74,250 | 9,800 | Player Level 55; Weaponry 55 |
| 58 | Base 75; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 84,100 | 10,400 | Player Level 58; Weaponry 58 |
| 61 | Base 83; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 91,500 | 11,000 | Player Level 61; Weaponry 61 |
| 64 | Base 98; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 102,400 | 11,600 | Player Level 64; Weaponry 64 |
| 67 | Base 114; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 110,550 | 12,200 | Player Level 67; Weaponry 67 |
| 70 | Base 130; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 122,500 | 12,800 | Player Level 70; Weaponry 70 |
| 73 | Base 145; Rate 0.8 | 6 | 00:00:00 | 75 | 1 Uranium | 131,400 | 13,400 | Player Level 73; Weaponry 73 |
Use and Planning
Galactic Gatling is for steady direct damage. It benefits from reliable aim and regular ammunition planning.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 10.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Misses, Critical Hits, and Weaponry.