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Slow

Slow explained: source, effect, limits and practical use.

NovaRaiderTeam

NovaRaiderTeam

· Combat States

Slow

Overview

Slow is a negative movement state. It usually comes from I.C.E Shield, event rules and monster effects.

In practice, it reduces Propulsion while active. The key limit is that Cleanse removes it; Fireball interacts with I.C.E Shield and Slow.

How it works

AspectDetailsRelated articles
SourceI.C.E Shield, event rules and monster effectsWeapons; Shields; Combat States
Main effectreduces Propulsion while activecombat rules; Combat Statistics
Best useUse it to keep enemies in range or to create distance.PvP; Maps; Cooldowns
Counterplay or limitCleanse removes it; Fireball interacts with I.C.E Shield and SlowCleanse; Shield Piercing; Safe Behavior

Practical use

Use it to keep enemies in range or to create distance.

When planning a build, read the item page for level progression and the state page for the effect behavior after activation.

Related articles

For deeper context, read Combat States, combat rules, Weapons, Shields and Cleanse.