Poison
Poison explained: source, effect, limits and practical use.
NovaRaiderTeam
· Combat States
Overview
Poison is a damage-over-time state. It usually comes from Poison Gun, poison puddles and some monster abilities.
In practice, it deals repeated damage while the state remains active. The key limit is that Cleanse removes it; other disables can still stack.
How it works
| Aspect | Details | Related articles |
|---|---|---|
| Source | Poison Gun, poison puddles and some monster abilities | Weapons; Shields; Combat States |
| Main effect | deals repeated damage while the state remains active | combat rules; Combat Statistics |
| Best use | Use it against targets that kite, repair repeatedly or try to survive through movement. | PvP; Maps; Cooldowns |
| Counterplay or limit | Cleanse removes it; other disables can still stack | Cleanse; Shield Piercing; Safe Behavior |
Practical use
Use it against targets that kite, repair repeatedly or try to survive through movement.
When planning a build, read the item page for level progression and the state page for the effect behavior after activation.
FAQ
Can this state be removed or avoided?
Negative states can often be removed by Cleanse or blocked by protection effects. Shield and buff states usually need timing, Shield Piercing, burst windows or waiting them out.
Should I read the item article too?
Yes. The state explains the active effect, while the item article gives level progression, costs, cooldown, ammunition and unlock requirements.
Related articles
For deeper context, read Combat States, combat rules, Weapons, Shields and Cleanse.