Slow
Slow explained: source, effect, limits and practical use.
NovaRaiderTeam
· Combat States
Overview
Slow is a negative movement state. It usually comes from I.C.E Shield, event rules and monster effects.
In practice, it reduces Propulsion while active. The key limit is that Cleanse removes it; Fireball interacts with I.C.E Shield and Slow.
How it works
| Aspect | Details | Related articles |
|---|---|---|
| Source | I.C.E Shield, event rules and monster effects | Weapons; Shields; Combat States |
| Main effect | reduces Propulsion while active | combat rules; Combat Statistics |
| Best use | Use it to keep enemies in range or to create distance. | PvP; Maps; Cooldowns |
| Counterplay or limit | Cleanse removes it; Fireball interacts with I.C.E Shield and Slow | Cleanse; Shield Piercing; Safe Behavior |
Practical use
Use it to keep enemies in range or to create distance.
When planning a build, read the item page for level progression and the state page for the effect behavior after activation.
Related articles
For deeper context, read Combat States, combat rules, Weapons, Shields and Cleanse.