Repair State
Repair State explained: source, effect, limits and practical use.
NovaRaiderTeam
· Combat States
Overview
Repair State is a recovery-over-time state. It usually comes from repair pods, player repair, map interactions and skill tree effects.
In practice, it heals periodically during a duration. The key limit is that basic repair can stop when damage is taken.
How it works
| Aspect | Details | Related articles |
|---|---|---|
| Source | repair pods, player repair, map interactions and skill tree effects | Weapons; Shields; Combat States |
| Main effect | heals periodically during a duration | combat rules; Combat Statistics |
| Best use | Use it when you can avoid damage for a moment. | PvP; Maps; Cooldowns |
| Counterplay or limit | basic repair can stop when damage is taken | Cleanse; Shield Piercing; Safe Behavior |
Practical use
Use it when you can avoid damage for a moment.
When planning a build, read the item page for level progression and the state page for the effect behavior after activation.
FAQ
Can this state be removed or avoided?
Negative states can often be removed by Cleanse or blocked by protection effects. Shield and buff states usually need timing, Shield Piercing, burst windows or waiting them out.
Should I read the item article too?
Yes. The state explains the active effect, while the item article gives level progression, costs, cooldown, ammunition and unlock requirements.
Related articles
For deeper context, read Combat States, combat rules, Weapons, Shields and Cleanse.