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Tutorial

A complete guide to the Nova Raider tutorial, from the first rescue fight to quests, ship classes, resources and missions.

NovaRaiderTeam

NovaRaiderTeam

· Tutorial

Tutorial

Overview

The tutorial is the first guided path in Nova Raider. It starts automatically for new pilots and introduces combat, equipment, gems, ships, quests, resources, missions and the main class roles through playable stages rather than simple explanations.

Each stage temporarily lends the equipment needed for that lesson. Weapons, gear and ships used in tutorial stages are there to teach mechanics safely; once the stage ends, the normal progression rules take over.

How Tutorial Stages Work

Learning Path Snapshot

Tutorial focusWhat the player learnsUseful articles
Combat basicsFiring weapons, surviving damage and following objectives.Weapons; Damage; Health
Equipment and shieldsUsing gear at the right moment instead of pressing every button at once.Shields; Cooldowns; Combat States
Resources and UraniumCollecting resources, converting them and buying early upgrades.Resources and Currencies; Uranium; Market
Ships and classesChoosing a class direction and understanding role identity.Ships; Ships
Quests and missionsFollowing objectives, earning rewards and unlocking progression systems.Quests; Missions: Flash; Player Progression
Gems and upgradesImproving stats through gems and long-term planning.Gems; Combat Statistics; Researches

FAQ

Do tutorial items stay forever? No. Tutorial layers teach mechanics safely. Normal progression takes over once you return to the regular game flow.

What should new players focus on after the tutorial? Keep weapons loaded, upgrade the ship gradually, follow Quests and Researches, and avoid carrying too much Uranium or resources through dangerous PvP areas.

  • A stage usually gives a short objective, points the player toward a location, then asks them to kill enemies, collect an object, enter a building or use a feature.
  • A portal appears after the objective is complete. Entering the portal sends the player to the next tutorial stage.
  • Tutorial weapons and gear are automatically reloaded while the player remains in the tutorial area, so the focus stays on learning the mechanic.
  • Leaving tutorial areas clears the temporary equipment layer and returns the player to normal gameplay.

Stage 0 — Introduction, Weapons and Shields

The first playable sequence begins with an emergency fight. The player helps two allied ships surrounded by enemies, then learns the basic rhythm of firing, surviving and following map objectives.

  • First wave: destroy the initial enemy group around the allied ships.
  • Reward moment: collect an upgraded ship dropped after the rescue.
  • Second wave: use the stronger ship to clear another enemy group.
  • Boss moment: defeat the Cervox general and collect the dropped Pulse Laser.
  • Healing lesson: a healing platform appears, teaching the player to repair during a fight.
  • Final fight: clear another group, then defeat the Master Brain encounter while avoiding poison puddles.
  • Final pickup: collect the Repair kit and take the exit portal.

Stage 1 — Garage, Weapons and Gear

This stage sends the player to the Garage and teaches how the ship dashboard is used. RTXP-10 explains that the Garage is where pilots buy, equip and manage weapons and gear.

  • The player enters the Garage building.
  • The objective is to buy and equip a stronger Pulse Laser.
  • The player also needs to obtain a stronger Repair kit.
  • The stage ends only after the player has the required weapon and gear equipped and has moved far enough forward.

Stage 2 — Gems

This stage introduces monster hunting and gem equipment. The player fights a small group of monsters, then a stronger target. Defeating the target grants a vitality gem.

  • The player learns that normal gems can drop from monsters.
  • The player opens the gem interface and equips the newly obtained HP gem.
  • The stage ends once the gem is equipped, teaching that gems immediately affect ship statistics.

Stage 3 — First Ship Upgrade

This stage teaches that ships can be changed and upgraded through the Garage. The player clears one enemy squadron, then a Garage appears so they can change to a new ship.

  • First wave: destroy fourteen enemies.
  • Garage objective: enter the Garage and change ship.
  • Second wave: after changing ship, another fourteen enemies appear.
  • The stage ends after the second wave is cleared, preparing the player for stronger encounters.

Stage 4 — Boss Encounter

This stage focuses on a boss-style fight. A reduced boss encounter appears, and the player must defeat it with the loaned ship and starter combat tools.

  • The player fights a single boss target rather than a wave.
  • The fight grants a large experience boost for the player’s early progression.
  • After the boss is defeated, the player is directed toward the next portal.

Stage 5 — Ship Classes

This stage explains the five main ship roles with visible model ships. It is mainly educational: the player sees each role, then is sent back to the Garage before testing class-focused combat stages.

Stage 6 — Raider Trial

The player is loaned a Raider ship and must clear an enemy pack. The stage teaches aggressive damage, burst tools and life-steal based pressure.

Stage 7 — Tank Trial

The player is loaned a Tank ship. This stage uses a larger enemy formation to demonstrate durability, survivability tools and sustained fighting.

Stage 8 — Support Trial

The player is loaned a Support ship and fights alongside an allied ship. The lesson is that Support ships are not only healers: they can protect, buff, deploy tools and help allies finish fights.

Stage 9 — Trader Trial and Resources

The player is loaned a Trader ship, defeats a boss target, collects resources, and is sent to a Market. The stage teaches why storage and trading matter.

Stage 10 — Quest Center

The player is sent to the Quest Center. This stage introduces quests as structured challenges that can reward experience, kits, special gems and other progression items.

  • The Quest Center is presented as a major progression building.
  • Quest Credits are introduced as the entry resource for quest rewards.
  • Special gems are introduced as stronger gems that are mainly earned through quests.

Stage 11 — Extermination Training

The tutorial then runs an Extermination-style training quest. The player must clear all enemies on the map. In this training version, the focus is on learning the objective and collecting the special gem reward.

  • Objective: destroy twenty-five quest enemies.
  • The enemy counter updates until every target has been destroyed.
  • The player is then guided to equip the newly obtained special gem.

Stage 12 — Missions

The final stage introduces missions as regular tasks that appear during normal play. The player receives a first mission-style combat task and completes it by destroying the required enemies.

  • Objective: destroy fifteen enemies.
  • The lesson explains that missions can award experience, uranium, research time and other progression rewards.
  • After completing the tutorial, the player receives a +50% Experience Kit for 3 days and post-tutorial missions become available.

Tips for New Players

  • Equip the gem earned during the gem stage instead of leaving it in inventory.
  • Pay attention to the difference between weapons and gear: weapons are used to attack, while gear often protects, repairs, boosts or controls fights.
  • Do not ignore the class lesson. Raider, Tank, Support and Trader ships are built for different problems.
  • After the tutorial, continue with quests, missions, research and ship upgrades rather than only farming random monsters.

Related Articles

Player Progression, Quests, Researches, Weapons, Shields, Ships, Gems, Market, Daily Events.