Quests
Quests are structured challenges with level requirements, time limits, reward tiers and objectives for progression.
NovaRaiderTeam
· Quests
What Quests Are
Quests are accessed from the Quest Center, available from Galaxy 2 onward. They are structured challenges with level requirements, a time limit, a minimum group size and reward tiers that can improve with the number of participants.
Their objectives include combat, escort, defense, collection and boss encounters. Rewards can include Experience, Gems, main-research time reduction and temporary Kits.
Quest List
| Quest | Level | Players | Duration | Reward focus |
|---|---|---|---|---|
| The Emperor's Deathmatch | 15 | 2+ | 00:10:00 | 3,000 XP; 90 min Research time |
| Base defense | 10 | 1+ | 00:03:00 | 1,500 XP; 60 min Research time |
| The emperor's pet | 8 | 1+ | 00:10:00 | 1,500 XP; PvE Kit |
| The chain of death | 7 | 1+ | 00:10:00 | 1,500 XP; Gem Kit |
| Alien attack | 20 | 1+ | 00:10:00 | 1,500 XP; 5 Gems |
| Alien payback | 30 | 1+ | 00:10:00 | Objective-based rewards vary by phase. |
| Extermination | 5 | 1+ | 00:10:00 | 1,500 XP; Experience Kit |
| Escort | 9 | 1+ | 00:10:00 | 1,500 XP; Ammunition Kit |
| Wrecked cargo | 6 | 1+ | 00:10:00 | 1,500 XP; Uranium Kit |
How to Choose a Quest
Start with quests near your Player Level and choose a reward that supports your next goal. Experience-focused quests help leveling, kit-focused quests help farming, and gem-focused quests help build flexibility.
Groups matter when a quest has multiple roles. Escort and defense-style quests become easier when one player controls enemy attention while another focuses on objectives, healing or damage.
Joining, Hosting and Starting a Quest
At the Quest Center, joining a public Quest places you in an existing public lobby for that Quest when one has room; otherwise a new public lobby is created. A private lobby is excluded from public matching and is intended for a group you assemble yourself.
Every lobby has a four-digit invitation code shown as the Quest room password. You can post this code in the chat, read the chat for codes shared by other players, or ask for help before starting. Players can enter the code at the Quest Center, and a player already inside the lobby can also invite friends directly from their profiles.
The lobby leader can start once the minimum number of players is present. Every participant must meet the level requirement, be back on a main galaxy map and be able to jump; a player who is still fighting blocks the start. The lobby has a short activity timer that is refreshed when players join or when the leader extends it.
When a new public lobby needs help, eligible players may occasionally receive a notification inviting them to join. Accepting that request marks the player as a helper; completing the Quest successfully then grants an additional Quest chest on top of the normal result.
Credits and Rewards
A successful Quest consumes one Quest Credit when its configured rewards are granted. You receive five daily credits, and those daily credits are used before permanent credits. Extra credits can be bought with Stars, but each additional purchase during the same day costs more than the previous one.
Reward tiers are cumulative and depend on the number of players who entered the Quest. Depending on the Quest, rewards can include Experience, main-research time reduction, temporary Kit duration or special Gems. Some active weekend bonuses can duplicate eligible Gem rewards.
After victory, the exit portal returns each player to their saved normal map. A helper who joined through a help notification also receives the additional Quest chest after the successful completion.
FAQ
Do quests replace normal farming?
No. They add structured rewards and objectives, while Maps, Market routes and Daily Events still matter.
Why did a quest feel too hard?
Your level may be enough to enter, but your Weapons, Shields, Gems, Researches or group coordination may still be behind.
Which quest should I repeat?
Repeat the quest that matches your current missing reward: Experience, Gems, Kits or research time.
Related Articles
| Article | Why it helps |
|---|---|
| Groups | Quest play is easier with reliable allies. |
| combat rules | Helps understand quest combat. |
| Gems | Some quests reward gems. |
| Research Time | Some quests reduce active research time. |
| Kits | Several quests grant temporary kit time. |