Guided missiles
Guided missiles: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
Unerring missiles that penetrate shields and armour.
These missiles never miss their target and cannot be dodged. Plus, they ignore all shields. It deals damage based on the listed value.
Combat Role
This weapon does not use the normal miss check, does not roll Critical hits, ignores shield absorption, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 21 | Base 115; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 12,650 | — | Player Level 21; Weaponry 21; Raider techniques 16; Aiming 7 |
| 26 | Base 140; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 19,600 | — | Player Level 26; Weaponry 26; Raider techniques 21; Aiming 8 |
| 31 | Base 165; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 26,400 | — | Player Level 31; Weaponry 31; Raider techniques 26; Aiming 10 |
| 36 | Base 190; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 36,100 | — | Player Level 36; Weaponry 36; Raider techniques 31; Aiming 12 |
| 41 | Base 215; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 45,150 | — | Player Level 41; Weaponry 41; Raider techniques 36; Aiming 13 |
| 46 | Base 240; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 57,600 | — | Player Level 46; Weaponry 46; Raider techniques 41; Aiming 15 |
| 51 | Base 265; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 68,900 | — | Player Level 51; Weaponry 51; Raider techniques 46; Aiming 17 |
| 56 | Base 290; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 84,100 | — | Player Level 56; Weaponry 56; Raider techniques 51; Aiming 18 |
| 61 | Base 360; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 97,650 | — | Player Level 61; Weaponry 61; Raider techniques 56; Aiming 20 |
| 66 | Base 460; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 115,600 | — | Player Level 66; Weaponry 66; Raider techniques 61; Aiming 22 |
| 71 | Base 560; Rate 2.75 | 6 | 00:00:02 | 45 | 1 Uranium | 131,400 | — | Player Level 71; Weaponry 71; Raider techniques 66; Aiming 23 |
Use and Planning
Guided Missiles are valuable against Dodge and shield-heavy targets because they cannot miss and ignore shields.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 21, Raider techniques 16, Aiming 7.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Shield Piercing, Weaponry, Raider techniques, and Aiming.