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Range

Range explained: role, sources, interactions and build planning.

NovaRaiderTeam

NovaRaiderTeam

· Combat Statistics

Range

Overview

Range is the reach stat. It matters for how far weapons, equipment and area effects can hit.

Across player ships up to level 75, Range ranges from 0 to 0 before bonuses and temporary effects.

How it works

TopicDetailsRelated articles
Main usehow far weapons, equipment and area effects can hitcombat rules; Weapons; Shields
Main sourcesitem values and special effects more than ship base statsGems; Researches; Skill Tree
Best forkiting, support positioning, mines and area pressureShips; PvP; Maps
Gem availabilityNo dedicated gem family in the current gem set.Gems; Combat Statistics
Important warningDo not invest only in this stat if your chosen items do not use it well.Weapons; Shields; Researches

Practical use

Use this stat as part of a build plan. Check your ship class, favorite weapons, shield timing, map goals and resource needs before deciding what to improve.

If a weapon or shield page says it ignores a stat or uses a different scaling stat, prioritize the stat that item actually uses.

FAQ

Should I stack this stat first?

Stack Range first only when your ship, items and activity benefit from it. Otherwise, balance it with survival, timing and utility.

Where do I check exact item usage?

Use the Weapon and Shield articles for item-specific scaling, then return here to understand the stat itself.

Related articles

For deeper context, read Combat Statistics, Gems, Researches, Skill Tree, Weapons and Shields.