Missions: Season
Season Missions are season-linked objectives that guide players through combat, economy, guild, event and progression activities for season rewards.
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· Missions: Season
What Season Missions Are
Season Missions are objectives attached to the active Season. Each mission has a configured difficulty, objective and reward. The task can be replaced with Stars, but its progress is reset.
Slots, Difficulty and Switching
| System | How it works | Planning advice |
|---|---|---|
| Difficulty | The mission difficulty selects the first, second or third objective value shown below. | Higher difficulty means a larger target. |
| Switching | Spending Stars replaces the task family and resets its progress, while keeping the mission's configured reward. | Switch only when the task does not fit your available content or playstyle. |
| Switch price | The price increases with every Season Mission switch made during the same Season. | Repeated rerolls become progressively more expensive. |
| Claiming | A completed mission can be claimed while its Season is active. | Claim completed rewards before the Season ends. |
Available Tasks by Unlock
The values are shown as **difficulty 1 / difficulty 2 / difficulty 3**. A generated mission uses one of these values.
Core Pool
| Task | Objective values | What counts |
|---|---|---|
| Kill Monsters | 250 / 500 / 750 | Any normal NPC kills. |
| Kill Bosses | 5 / 10 / 15 | Boss kills. |
| Kill players | 5 / 10 / 15 | Player kills. |
| Kill Evil Rift Worms | 5 / 10 / 15 | Kills of that monster species. |
| Collect resources from loot | 500 / 1,500 / 2,500 | Resources picked up while farming. |
| Exchange resources at the Market | 500 / 1,500 / 2,500 | Resources converted through the Market. |
| Use resources in Reactors | 1,500 / 3,000 / 4,500 | Resources processed by Reactors. |
| Collect Stars | 50 / 100 / 150 | Stars obtained from loot. |
| Pick up time capsules | 50 / 150 / 250 | Time loot objects collected. |
| Pick up ammunition loot | 50 / 150 / 250 | Ammunition loot objects collected. |
| Pick up Star loot | 25 / 50 / 75 | Star loot objects collected. |
| Pick up Uranium loot | 50 / 150 / 250 | Uranium loot objects collected. |
| Land critical hits | 50 / 150 / 250 | Critical shots fired. |
| Make one-shot kills | 50 / 150 / 250 | Targets killed in one hit. |
| Fire Weapons | 500 / 1,500 / 2,500 | Weapon uses. |
| Damage Bosses | 50,000 / 150,000 / 300,000 | Damage dealt to bosses. |
| Dodge attacks | 50 / 150 / 250 | Successful dodges. |
| Use equipment | 75 / 125 / 250 | Uses of Shields and Equipment. |
| Craft Gems | 500 / 1,000 / 1,500 | Gems crafted. |
| Find Gems | 50 / 150 / 250 | Gems obtained as drops. |
| Earn PvP Points from kills | 100 / 175 / 250 | PvP points earned by killing players. |
| Win Quests | 5 / 10 / 15 | Successful quest lobbies. |
| Win Quests with five players | 3 / 6 / 9 | Successful five-player quest lobbies. |
| Earn Experience from monster kills | 10,000 / 25,000 / 50,000 | Experience earned by killing NPCs. |
| Earn Experience from Reactors | 10,000 / 25,000 / 50,000 | Experience generated by Reactors. |
| Complete Flash Missions | 15 / 30 / 45 | Flash Missions completed. |
| Move Reactors | 3 / 5 / 7 | Reactor relocations. |
| Use weapon ammunition | 500 / 1,000 / 1,500 | Ammunition consumed by Weapons. |
| Use equipment ammunition | 250 / 500 / 750 | Charges consumed by equipment. |
| Buy ammunition with Uranium | 1,000 / 2,000 / 3,000 | Ammunition purchased using Uranium. |
| Collect ammunition from loot | 750 / 1,000 / 1,250 | Total ammunition received from loot. |
| Make hyperspace jumps | 20 / 30 / 40 | Jumps within a galaxy. |
When a Matching Event Is Scheduled
| Task | Objective values | Availability |
|---|---|---|
| Kill seasonal event monsters | 100 / 300 / 500 | Added when the active Season theme matches an upcoming Christmas, Easter, Back-to-School, Halloween, Summer, Valentine or Music Day event. |
| Earn event PvP Points | 50 / 150 / 250 | Added for an upcoming Arena, Battlemap, Big Daddy or World Cup event when the player meets its access level. |
From Level 17
| Task | Objective values |
|---|---|
| Pick up Uranium loot dropped by Monsters | 25 / 75 / 150 |
| Earn Uranium from Monster loot | 50,000 / 100,000 / 150,000 |
| Earn Uranium from Boss loot | 100,000 / 200,000 / 300,000 |
| Add friends | 1 / 3 / 5 |
From Level 31
| Task | Objective values |
|---|---|
| Collect Uranium from Reactors | 15,000 / 30,000 / 45,000 |
| Spend Uranium | 250,000 / 500,000 / 750,000 |
| Reach a round in the Alien Payback Quest | Round 6 / 8 / 10 |
| Destroy guild buildings | 15 / 30 / 45 |
| Enter Dungeons | 1 / 3 / 5 |
| Find level 3 Gems | 5 / 15 / 25 |
| Find special Gems | 5 / 15 / 25 |
| Earn Guild Points through activity rewards | 50,000 / 100,000 / 150,000 |
| Earn Guild Points by destroying buildings | 25,000 / 50,000 / 75,000 |
| Take damage | 500,000 / 1,000,000 / 1,500,000 |
| Convert resources into research time at the Market | 1 / 2 / 3 hours |
| Collect research time from loot | 1 / 2 / 3 hours |
From Level 35
| Task | Objective values |
|---|---|
| Repair other ships | 50,000 / 150,000 / 300,000 Health restored |
From Level 45
| Task | Objective values |
|---|---|
| Earn Uranium from Flash Mission rewards | 250,000 / 500,000 / 750,000 |
| Earn Experience from Flash Mission rewards | 15,000 / 30,000 / 45,000 |
| Activate Kits | 3 / 6 / 9 |
| Earn Skill Tokens from Flash Mission rewards | 5 / 10 / 15 |
| Earn Squadron Candy from Flash Mission rewards | 30 / 60 / 90 |
| Destroy enemy guild Headquarters | 1 / 2 / 3 |
| Destroy enemy battle stations | 1 / 3 / 5 |
From Level 51
| Task | Objective values |
|---|---|
| Earn Uranium from Boss loot | 500,000 / 1,000,000 / 1,500,000 |
How to Choose a Season Mission Route
Keep tasks that overlap with normal play. Event tasks are easier when their event is already scheduled; guild, Dungeon and Quest tasks are better saved for planned group sessions. Since every switch costs more than the previous one during the same Season, replace only objectives that are genuinely impractical.
Season Mission Actions
Season Missions can be read, pinned, claimed and switched. Switching resets the objective and progress but does not replace the configured reward. They cannot be normally cancelled or completed instantly with Stars.
FAQ
Why is my Season Mission different from another player's?
The selected task depends on its configured difficulty, your level, available content and nearby events.
Can event tasks appear before the event starts?
Yes. Matching event tasks can enter the pool when that event is scheduled soon.
Should I switch a hard Season Mission?
Switch it when its activity is unavailable or unrealistic for you. Keep it when it matches content you already plan to play.
Related Articles
| Article | Why it matters |
|---|---|
| Seasons | Explains Season progression and rewards. |
| Missions: Flash | Many Season Missions use Flash Mission progress or rewards. |
| Daily Events | Event-dependent tasks use this schedule. |
| Seasonal Events | Seasonal monster tasks follow the active event theme. |