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Reactors

Reactors convert fuel resources into Uranium, store value, gain reactor research levels and can defend or contest map space.

NovaRaiderTeam

NovaRaiderTeam

· Reactors

Reactors

What Reactors Are

Reactors are personal production structures. A reactor converts one fuel resource into Uranium over time, grants Experience when fuel is added, stores produced Uranium, can hold a manual reserve, and can defend itself when placed on a map.

A strong reactor setup balances production, safety and placement. Energy Core and Fuel Stock improve production flow, Hit Points and Uranium Safe improve survival, and main reactor Researches decide how many reactors you can build or how well you attack and defend them.

Reactor Systems at a Glance

Main ResearchWhat it does
Reactor ManagementAllows you to build additional Reactors, provided your Player Level also allows another reactor slot.
Reactor LootingIncreases the share of exposed Uranium that attackers can recover when they destroy a Reactor; it is compared with the owner's Anti-Looting level.
Anti-LootingReduces the Uranium lost when a Reactor is destroyed. The inside-reactor Uranium Safe protects its fixed amount before this comparison is applied.
Reactor Lasers, Reactor Cannons and Reactor MissilesLasers immediately retaliate against the ship hitting the Reactor. Cannons keep firing at recent attackers at regular intervals and can pressure several assailants. Missiles lock onto a nearby enemy: on normal maps they answer an attacker, while in a guild HQ they can automatically acquire nearby enemies.
Reactor Laser Shield, Reactor Cannon Shield and Reactor Missile ShieldReduce the damage received from the matching Reactor weapon while attacking one. A Missile Shield at least equal to the owner's Reactor Missiles prevents that Reactor from selecting the ship as a missile target.

For each weapon family, the game compares the Reactor owner's offensive research with the target's matching Reactor Shield research. A larger offensive lead increases the hit, and the attacking ship's level is part of the damage scaling. These weapons belong to the Reactor itself: they do not use the owner's equipped Weapons.

Reactor Research Families

ResearchWhere it is upgradedMain effect
Energy CoreInside each reactorImproves Uranium conversion from fuel.
Fuel StockInside each reactorIncreases fuel capacity.
Hit PointsInside each reactorAdds reactor HP.
Uranium StockInside each reactorIncreases produced-Uranium capacity.
Experience GeneratorInside each reactorImproves XP from adding fuel.
Uranium SafeInside each reactorProtects part of the manual reserve.

Planning Advice

For a production reactor, upgrade Energy Core first, then Fuel Stock and Uranium Stock based on how often you collect. For a reactor placed in danger, add Hit Points and Uranium Safe before storing large Uranium amounts.

For combat around reactors, compare Reactor Looting with Anti-Looting, then read the reactor laser, cannon and missile research pages. These researches affect whether reactor attacks are profitable and whether your reactors punish attackers enough.

Creating and Operating a Reactor

A player can create a Reactor when the feature and placement conditions are available, then rename it, teleport it or terraform its map through the corresponding actions. These changes require the Reactor to be alive and interactable and use their displayed free or premium conditions.

Matching carried resources can be deposited as Reactor fuel. Fuel is converted into stored Uranium over time. The Double Reactor Resources Weekend Event increases the useful fuel amount, and adding fuel grants player Experience. A Skill Tree talent can also turn part of the deposited resource value into time for the active main research.

Produced Uranium must be collected. The Reactor also has a bank: Uranium can be deposited for safekeeping or withdrawn when needed. The production stock, fuel and bank are separate values, so collecting production does not automatically empty the bank.

Reactor Research

A Reactor has one active Reactor research at a time. The player can start it, cancel it, finish it with Stars or reduce its duration with Time Savers. Optional automatic restart continues suitable Reactor researches while enough Uranium remains, but this automation is disabled when a new Season resets the related account state and must be enabled again.

Reactor research upgrades production, storage, defense, travel and other Reactor-specific systems. They do not replace the account's main Researches.

FAQ

Should every reactor use the same upgrades?

No. A quiet production reactor can focus on production, while a contested reactor needs durability and safe storage.

Is Uranium Safe the same as Uranium Stock?

No. Uranium Stock controls produced-Uranium capacity; Uranium Safe protects part of the manual reserve after destruction.

Do reactor researches apply to all reactors?

Main researches apply to your overall reactor system, while reactor researches are upgraded separately inside each reactor.

Related Articles

ArticleWhy it helps
Main Research: Reactor ManagementUnlocks more reactor capacity.
Reactor Research: Energy CoreCore production upgrade.
Reactor Research: Uranium SafeImportant for reserve protection.
Main Research: Reactor LootingImportant when attacking enemy reactors.
Guild MapsWhere reactors can become part of guild defense.