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Repairing

Improve this ability in order to heal faster after respawning.

NovaRaiderTeam

NovaRaiderTeam

· Researches

Repairing

What Repairing Does

Repairing is an utility main research. Improve this ability in order to heal faster after respawning.

Improves passive repair after returning to play.

Why It Matters

This research is mainly valuable for its direct account bonus. It improves a system you use repeatedly rather than unlocking many separate item families.

Progression Table

This research does not gain a higher player-level requirement after its initial unlock, so the table uses level 1 and then ten-level checkpoints. Time is shown as DDd HH:MM:SS when it lasts at least one day, or HH:MM:SS below one day.

Research levelPlayer level requiredResearch timeUranium cost
1500:10:002,405
10501:40:0024,050
20503:20:0048,100
30505:00:0072,150
40506:40:0096,200
50508:20:00120,250
60510:00:00144,300
70511:40:00168,350
80513:20:00192,400
90515:00:00216,450
100516:40:00240,500

How to Plan This Research

Treat Repairing as a utility or permanent progression upgrade. It can be very useful, but it is usually best when it removes a bottleneck you already feel, such as storage, Market capacity, ammunition, repair value, or a combat stat.

FAQ

Should I always research the next level?

Not always. Start the next level when it unlocks something useful, improves your current activity, or solves a clear limitation. Otherwise, another research may give faster progress.

Why does the table stop where it does?

This research does not gain a higher player-level requirement after its initial unlock, so the table uses ten-level checkpoints instead of listing an open-ended progression.

Related Articles

Good next pages: Researches.