Guild Maps
Explains Head Quarters, battle stations, guild building maps, station preparation and how guild map rules connect to wars.
NovaRaiderTeam
· Maps
What Guild Maps Are
Guild Maps are guild-owned combat areas. They include the Head Quarters and battle stations used in Guild Wars. Buildings, repairs, station bonuses and role permissions all matter here.
Guild Map Types
| Map type | Purpose | Main linked system |
|---|---|---|
| Head Quarters | Main guild base with building slots, donations and defensive structures. | Headquarters and Buildings |
| Battle station | War lane map prepared before the war phase. | Guild Wars |
| Dungeon lobby | Gathering area before a Guild Dungeon starts. | Dungeons |
Station Planning
Battle stations are not cosmetic. A guild needs three configured stations to take part in war, and station choices can interact with lane bonuses. Station Kits can add temporary bonuses when activated under the right conditions.
Defending and Entering
Members with the right roles can defend, repair and move buildings. Attackers try to destroy objectives in order, while defenders use buildings, positioning and Shields to slow them down.
FAQ
Can every member change buildings?
No. Building movement and management depend on role permissions.
Why are station choices limited?
Stations are part of war preparation, and the guild must avoid invalid or repeated station setups.
Related Articles
| Article | Why it matters |
|---|---|
| Guilds | Main guild overview. |
| Headquarters and Buildings | Explains guild structures. |
| Guild Wars | Explains station objectives. |
| Weekly Guild Challenge | Station Kits can matter for guild rewards. |