Friends and Communication
Use mutual friends to keep players visible in green on the same map, open their profile quickly and invite them to an active quest.
NovaRaiderTeam
· Friends and Communication
Friends on the Map
A friendship is mutual. Once two players are friends, each appears in the other's friend list with their level, guild tag and online status. Removing the friendship removes it for both accounts.
On the same Map, a friend remains visible even outside the normal vision distance and is displayed in green. This makes it much easier to locate the player, select their ship and open their profile without searching the whole map.
Quest Invitations
A player who already has an active Quest lobby can invite a friend from the player's profile. The invitation joins that specific lobby when accepted, provided the quest still exists, has room and the invited player meets its access conditions. Invitations have a short anti-spam delay and can be disabled in notification settings.
Friends do not automatically become Group members and do not grant combat bonuses by themselves. The system is mainly for persistent visibility, quick profile access and quest invitations.