← Torna alla wiki

Revive

Revive: level progression, combat rules, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Weapons

Revive

What This Weapon Does

Enables the target to come back to life instantly if it falls in combat.

If the target dies during the duration of this buff, it will revive instantly and becomes immune to all weapon debuffs (stun, silence, confusion, etc.) up to the listed value times. Active for the listed duration.

Combat Role

This weapon does not use the normal miss check, does not roll Critical hits, is primarily a support or utility weapon. Its listed values scale by item level, and the table below shows the progression available up to level 75.

How to Read the Table

Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsRangeCooldownAmmoAmmo costUraniumStarsRequirements
50Effect time 00:00:05; Protection base 1; Protection value 300600:00:30103 Uranium250,000—Player Level 50; Weaponry 50; Support techniques 45; Divine technology 1
55Effect time 00:00:05; Protection base 1; Protection value 285600:00:30103 Uranium500,000—Player Level 55; Weaponry 55; Support techniques 50; Divine technology 2
60Effect time 00:00:05; Protection base 1; Protection value 270600:00:30103 Uranium750,000—Player Level 60; Weaponry 60; Support techniques 55; Divine technology 3
65Effect time 00:00:05; Protection base 1; Protection value 240600:00:30104 Uranium2,500,000—Player Level 65; Weaponry 65; Support techniques 60; Divine technology 1
70Effect time 00:00:05; Protection base 1; Protection value 210600:00:30104 Uranium5,000,000—Player Level 70; Weaponry 70; Support techniques 65; Divine technology 5
75Effect time 00:00:05; Protection base 1; Protection value 180600:00:30104 Uranium7,500,000—Player Level 75; Weaponry 75; Support techniques 70; Divine technology 6

Use and Planning

Revive protects against disabling effects. Use it before important control lands, not after the fight is already lost.

Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.

Main requirements: Weaponry 50, Support techniques 45, Divine technology 1.

Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.

FAQ

Should I buy every new level?

Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.

What matters more: raw stats or combat rules?

Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.

Related Articles

Good next pages: Damage, Cooldowns, Ammunition, Healing Mechanics, Divine technology, Support techniques, and Weaponry.