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Blinding ray

Blinding ray: level progression, combat rules, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Weapons

Blinding ray

What This Weapon Does

Temporarily blinds the enemy and drastically reduces accuracy.

The target's precision will be largerly reduced for a short while, causing it to fail certain attacks. Deals damage based on the listed value and confuses the target for the listed duration.

Combat Role

This weapon does not use the normal miss check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.

How to Read the Table

Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsRangeCooldownAmmoAmmo costUraniumStarsRequirements
15Rate 1; Effect time 00:00:05600:00:25152 Uranium5,250—Player Level 15; Weaponry 15; Disabling 5
25Rate 1; Effect time 00:00:06600:00:25152 Uranium15,000—Player Level 25; Weaponry 25; Disabling 8
35Rate 1; Effect time 00:00:07600:00:25152 Uranium29,750—Player Level 35; Weaponry 35; Disabling 11
45Rate 1; Effect time 00:00:08600:00:25153 Uranium49,500—Player Level 45; Weaponry 45; Disabling 15
55Base 50; Rate 1; Effect time 00:00:08600:00:25153 Uranium74,250—Player Level 55; Weaponry 55; Disabling 18
65Base 300; Rate 1; Effect time 00:00:08600:00:25153 Uranium104,000—Player Level 65; Weaponry 65; Disabling 21
75Base 700; Rate 1; Effect time 00:00:08600:00:25153 Uranium138,750—Player Level 75; Weaponry 75; Disabling 25

Use and Planning

Blinding Ray is strongest when used before the enemy spends important attacks, because Blind makes normal hit checks much less reliable.

Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.

Main requirements: Weaponry 15, Disabling 5.

Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.

FAQ

Should I buy every new level?

Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.

What matters more: raw stats or combat rules?

Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.

Related Articles

Good next pages: Damage, Cooldowns, Ammunition, Critical Hits, Blind, Disabling, and Weaponry.