Blinding ray
Blinding ray: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
Temporarily blinds the enemy and drastically reduces accuracy.
The target's precision will be largerly reduced for a short while, causing it to fail certain attacks. Deals damage based on the listed value and confuses the target for the listed duration.
Combat Role
This weapon does not use the normal miss check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 15 | Rate 1; Effect time 00:00:05 | 6 | 00:00:25 | 15 | 2 Uranium | 5,250 | — | Player Level 15; Weaponry 15; Disabling 5 |
| 25 | Rate 1; Effect time 00:00:06 | 6 | 00:00:25 | 15 | 2 Uranium | 15,000 | — | Player Level 25; Weaponry 25; Disabling 8 |
| 35 | Rate 1; Effect time 00:00:07 | 6 | 00:00:25 | 15 | 2 Uranium | 29,750 | — | Player Level 35; Weaponry 35; Disabling 11 |
| 45 | Rate 1; Effect time 00:00:08 | 6 | 00:00:25 | 15 | 3 Uranium | 49,500 | — | Player Level 45; Weaponry 45; Disabling 15 |
| 55 | Base 50; Rate 1; Effect time 00:00:08 | 6 | 00:00:25 | 15 | 3 Uranium | 74,250 | — | Player Level 55; Weaponry 55; Disabling 18 |
| 65 | Base 300; Rate 1; Effect time 00:00:08 | 6 | 00:00:25 | 15 | 3 Uranium | 104,000 | — | Player Level 65; Weaponry 65; Disabling 21 |
| 75 | Base 700; Rate 1; Effect time 00:00:08 | 6 | 00:00:25 | 15 | 3 Uranium | 138,750 | — | Player Level 75; Weaponry 75; Disabling 25 |
Use and Planning
Blinding Ray is strongest when used before the enemy spends important attacks, because Blind makes normal hit checks much less reliable.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 15, Disabling 5.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Critical Hits, Blind, Disabling, and Weaponry.