Upgrade Sticky bomb
Upgrade Sticky bomb: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
A sticky grenade that explodes after a delay and hits a zone.
The sticky bomb sticks to your target and explodes after the listed delay, dealing damage based on the listed value with a the listed area radius. Deals no damage to your guild and group mates.
Combat Role
This weapon does not use the normal miss check, does not roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 28 | Base 1,350; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 2 Uranium | 22,500 | 4,800 | Player Level 28; Weaponry 28; Sticky bomb technology 9 |
| 33 | Base 1,575; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 2 Uranium | 29,750 | 5,800 | Player Level 33; Weaponry 33; Sticky bomb technology 11 |
| 38 | Base 1,800; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 40,000 | 6,800 | Player Level 38; Weaponry 38; Sticky bomb technology 12 |
| 43 | Base 2,025; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 49,500 | 7,800 | Player Level 43; Weaponry 43; Sticky bomb technology 14 |
| 48 | Base 2,250; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 62,500 | 8,800 | Player Level 48; Weaponry 48; Sticky bomb technology 16 |
| 53 | Base 2,475; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 74,250 | 9,800 | Player Level 53; Weaponry 53; Sticky bomb technology 17 |
| 58 | Base 2,700; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 90,000 | 10,800 | Player Level 58; Weaponry 58; Sticky bomb technology 19 |
| 63 | Base 3,600; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 104,000 | 11,800 | Player Level 63; Weaponry 63; Sticky bomb technology 21 |
| 68 | Base 4,500; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 122,500 | 12,800 | Player Level 68; Weaponry 68; Sticky bomb technology 22 |
| 73 | Base 5,400; Delay 00:00:02; Area 2 | 6 | 00:00:08 | 15 | 3 Uranium | 138,750 | 13,800 | Player Level 73; Weaponry 73; Sticky bomb technology 24 |
Use and Planning
This upgraded Sticky Bomb keeps the delayed explosion role while being safer around guildmates and groupmates.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 28, Sticky bomb technology 9.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Sticky Bomb State, Sticky bomb technology, and Weaponry.