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Headquarters and Buildings

Explains guild headquarters, battle stations, building families, slot planning and long-term guild structure upgrades.

NovaRaiderTeam

NovaRaiderTeam

· Guilds

Headquarters and Buildings

Head Quarters and Battle Stations

The Head Quarters is the guild’s main base. Members use it to build structures, defend the guild, donate Uranium, repair destroyed buildings and prepare long-term upgrades. Battle stations are smaller guild maps used during Guild Wars.

Building Families

Building familyMain roleWhy it matters
HypercoreMain objective structure.Losing the core is dangerous because it can decide a guild objective.
InhibitorProtects the core.Attackers usually need to remove protection before pressuring the core.
Laser turretSingle-target defense.Punishes one attacker with focused damage.
Splash turretArea defense.Punishes stacked attackers and crowded fights.
Missile turretShield-piercing pressure.Pressures targets that depend on Shield Absorption.
Defence droneMobile defense.Adds moving pressure around the defended area.
Bonus generatorPermanent guild bonuses.Improves guild members through strategic bonuses.
Dungeon PortalStarts Dungeons.Turns carried resources into dungeon access and rewards.
Training targetNeutral structure.Safe structure for practice or setup testing.

Building Slots and Costs

Each guild map has limited slots for building families. The Head Quarters has the largest growth path, while battle stations are more focused and must be prepared for war lanes. Some slots require both Uranium and Guild Points, so a guild should not spend everything on one structure family too early.

Building Management

Authorized members can choose a defense for an unlocked slot, build it, upgrade it, move it to another valid tile and repair it after an invasion. Destroyed structures enter reconstruction and can be finished early by spending Uranium. Building actions and reserve spending are recorded in the guild history.

The displayed statistics of a guild building can be scaled down when the guild's recent war level average or Prestige is too low, and station structures can use different scaling from the Head Quarters. The interface therefore shows the effective statistics for the current guild rather than only a theoretical maximum.

The Dungeon Portal is different from a normal defense: guild members charge it with carried resources, and a ready portal opens the entrance described in Dungeons.

Upgrade Planning

Early growth usually needs a balanced base: a core, protection, enough damage to punish attackers, and the Dungeon Portal when the guild wants PvE rewards. Later growth depends on whether the guild cares more about Guild Wars, Dungeons, rankings or weekly rewards.

FAQ

What should a new guild build first?

Start with essential defense and the structures that support the guild’s most active content. A PvE guild values Dungeon Portal access, while a war guild needs prepared stations.

Are battle stations the same as the Head Quarters?

No. Battle stations are war objectives, while the Head Quarters is the main guild base.

Related Articles

ArticleWhy it matters
Guild MapsExplains where Head Quarters and battle stations are used.
Guild WarsExplains station lanes and objectives.
DungeonsExplains the Dungeon Portal.
Guild PointsExplains the currency used for guild growth.
Shield PiercingUseful for understanding missile turret pressure.