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Electromagnetic bomb

Electromagnetic bomb: level progression, combat rules, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Weapons

Electromagnetic bomb

What This Weapon Does

Momentarily disables enemy equipment and inflicts damage.

This will disable the target's equipment. The target will not be able to attack or use buffs for the listed duration. Deals damage based on the listed value.

Combat Role

This weapon does not use the normal miss check, can roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.

How to Read the Table

Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsRangeCooldownAmmoAmmo costUraniumStarsRequirements
12Effect time 00:00:04600:00:25152 Uranium3,600—Player Level 12; Weaponry 12; Trader techniques 7; Disabling 4
17Effect time 00:00:04600:00:25152 Uranium6,800—Player Level 17; Weaponry 17; Trader techniques 12; Disabling 5
22Effect time 00:00:04600:00:25152 Uranium12,100—Player Level 22; Weaponry 22; Trader techniques 17; Disabling 7
27Effect time 00:00:05600:00:25152 Uranium17,550—Player Level 27; Weaponry 27; Trader techniques 22; Disabling 9
32Effect time 00:00:06600:00:25152 Uranium25,600—Player Level 32; Weaponry 32; Trader techniques 27; Disabling 10
37Effect time 00:00:06600:00:25153 Uranium33,300—Player Level 37; Weaponry 37; Trader techniques 32; Disabling 12
42Effect time 00:00:06600:00:25153 Uranium44,100—Player Level 42; Weaponry 42; Trader techniques 37; Disabling 14
47Effect time 00:00:07600:00:25153 Uranium54,050—Player Level 47; Weaponry 47; Trader techniques 42; Disabling 15
52Base 20; Effect time 00:00:07600:00:25153 Uranium67,600—Player Level 52; Weaponry 52; Trader techniques 47; Disabling 17
57Base 70; Effect time 00:00:07600:00:25153 Uranium79,800—Player Level 57; Weaponry 57; Trader techniques 52; Disabling 19
62Base 180; Effect time 00:00:07600:00:25153 Uranium96,100—Player Level 62; Weaponry 62; Trader techniques 57; Disabling 20
67Base 380; Effect time 00:00:07600:00:25153 Uranium110,550—Player Level 67; Weaponry 67; Trader techniques 62; Disabling 22
72Base 580; Effect time 00:00:07600:00:25153 Uranium129,600—Player Level 72; Weaponry 72; Trader techniques 67; Disabling 24

Use and Planning

Electromagnetic Bomb applies Silence and can break enemy defensive or support chains.

Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.

Main requirements: Weaponry 12, Trader techniques 7, Disabling 4.

Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.

FAQ

Should I buy every new level?

Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.

What matters more: raw stats or combat rules?

Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.

Related Articles

Good next pages: Damage, Cooldowns, Ammunition, Critical Hits, Silence, Weaponry, Disabling, and Trader techniques.