Explosive missiles
Explosive missiles: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
Explosives with a fearsome area of effect, also dangerous for allies.
These highly explosive missiles will damage all surrounding ships. Watch out for your friends ! Deals the listed value to all targets in a the listed area range zone.
Combat Role
This weapon does not use the normal miss check, does not roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 44 | Base 220; Rate 2; Area 2 | 6 | 00:00:05 | 15 | 5 Uranium | 48,400 | — | Player Level 44; Weaponry 44; Raider techniques 39; Explosives 14 |
| 49 | Base 245; Rate 2; Area 2.2 | 6 | 00:00:05 | 15 | 5 Uranium | 58,800 | — | Player Level 49; Weaponry 49; Raider techniques 44; Explosives 16 |
| 54 | Base 270; Rate 2; Area 2.4 | 6 | 00:00:05 | 15 | 5 Uranium | 72,900 | — | Player Level 54; Weaponry 54; Raider techniques 49; Explosives 18 |
| 59 | Base 295; Rate 2; Area 2.6 | 6 | 00:00:05 | 15 | 6 Uranium | 85,550 | — | Player Level 59; Weaponry 59; Raider techniques 54; Explosives 19 |
| 64 | Base 380; Rate 2; Area 3 | 6 | 00:00:05 | 15 | 6 Uranium | 102,400 | — | Player Level 64; Weaponry 64; Raider techniques 59; Explosives 21 |
| 69 | Base 480; Rate 2; Area 3.4 | 6 | 00:00:05 | 15 | 6 Uranium | 117,300 | — | Player Level 69; Weaponry 69; Raider techniques 64; Explosives 23 |
| 74 | Base 580; Rate 2; Area 3.8 | 6 | 00:00:05 | 15 | 6 Uranium | 136,900 | — | Player Level 74; Weaponry 74; Raider techniques 69; Explosives 24 |
Use and Planning
Explosive Missiles punish grouped targets. Be careful around allies when the version can hit everyone nearby.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 44, Raider techniques 39, Explosives 14.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Weaponry, Explosives, and Raider techniques.