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Explosive missiles

Explosive missiles: level progression, combat rules, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Weapons

Explosive missiles

What This Weapon Does

Explosives with a fearsome area of effect, also dangerous for allies.

These highly explosive missiles will damage all surrounding ships. Watch out for your friends ! Deals the listed value to all targets in a the listed area range zone.

Combat Role

This weapon does not use the normal miss check, does not roll Critical hits, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.

How to Read the Table

Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsRangeCooldownAmmoAmmo costUraniumStarsRequirements
44Base 220; Rate 2; Area 2600:00:05155 Uranium48,400—Player Level 44; Weaponry 44; Raider techniques 39; Explosives 14
49Base 245; Rate 2; Area 2.2600:00:05155 Uranium58,800—Player Level 49; Weaponry 49; Raider techniques 44; Explosives 16
54Base 270; Rate 2; Area 2.4600:00:05155 Uranium72,900—Player Level 54; Weaponry 54; Raider techniques 49; Explosives 18
59Base 295; Rate 2; Area 2.6600:00:05156 Uranium85,550—Player Level 59; Weaponry 59; Raider techniques 54; Explosives 19
64Base 380; Rate 2; Area 3600:00:05156 Uranium102,400—Player Level 64; Weaponry 64; Raider techniques 59; Explosives 21
69Base 480; Rate 2; Area 3.4600:00:05156 Uranium117,300—Player Level 69; Weaponry 69; Raider techniques 64; Explosives 23
74Base 580; Rate 2; Area 3.8600:00:05156 Uranium136,900—Player Level 74; Weaponry 74; Raider techniques 69; Explosives 24

Use and Planning

Explosive Missiles punish grouped targets. Be careful around allies when the version can hit everyone nearby.

Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.

Main requirements: Weaponry 44, Raider techniques 39, Explosives 14.

Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.

FAQ

Should I buy every new level?

Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.

What matters more: raw stats or combat rules?

Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.

Related Articles

Good next pages: Damage, Cooldowns, Ammunition, Weaponry, Explosives, and Raider techniques.