Main Research: Anti-Looting
Anti-Looting protects reactor reserves by reducing the advantage of attackers with Reactor Looting. It works after Uranium Safe protects its fixed reserve amount.
· Reactors
What It Does
Anti-Looting protects reactor reserves by reducing the advantage of attackers with Reactor Looting. It works after Uranium Safe protects its fixed reserve amount.
This is a main Researches article rather than an inside-reactor upgrade. It supports your overall reactor strategy and should be planned with Reactors, Guild Maps, PvP and the matching counter-researches.
Progression Table
| Research level | Player level | Research time | Uranium cost | Effect at this level |
|---|---|---|---|---|
| 1 | 10 | 00:12:00 | 516 | Anti-Looting level 1, compared with attackers' average Reactor Looting |
| 10 | 10 | 02:00:00 | 51,600 | Anti-Looting level 10, compared with attackers' average Reactor Looting |
| 20 | 10 | 04:00:00 | 206,400 | Anti-Looting level 20, compared with attackers' average Reactor Looting |
| 30 | 10 | 06:00:00 | 464,400 | Anti-Looting level 30, compared with attackers' average Reactor Looting |
| 40 | 10 | 08:00:00 | 825,600 | Anti-Looting level 40, compared with attackers' average Reactor Looting |
| 50 | 10 | 10:00:00 | 1,290,000 | Anti-Looting level 50, compared with attackers' average Reactor Looting |
| 60 | 10 | 12:00:00 | 1,857,600 | Anti-Looting level 60, compared with attackers' average Reactor Looting |
| 70 | 10 | 14:00:00 | 2,528,400 | Anti-Looting level 70, compared with attackers' average Reactor Looting |
| 80 | 10 | 16:00:00 | 3,302,400 | Anti-Looting level 80, compared with attackers' average Reactor Looting |
| 90 | 10 | 18:00:00 | 4,179,600 | Anti-Looting level 90, compared with attackers' average Reactor Looting |
| 100 | 10 | 20:00:00 | 5,160,000 | Anti-Looting level 100, compared with attackers' average Reactor Looting |
| 150 | 10 | 1d 06:00:00 | 11,610,000 | Anti-Looting level 150, compared with attackers' average Reactor Looting |
| 200 | 10 | 1d 16:00:00 | 20,640,000 | Anti-Looting level 200, compared with attackers' average Reactor Looting |
| 250 | 10 | 2d 02:00:00 | 32,250,000 | Anti-Looting level 250, compared with attackers' average Reactor Looting |
| 300 | 10 | 2d 12:00:00 | 46,440,000 | Anti-Looting level 300, compared with attackers' average Reactor Looting |
| 350 | 10 | 2d 22:00:00 | 63,210,000 | Anti-Looting level 350, compared with attackers' average Reactor Looting |
| 400 | 10 | 3d 08:00:00 | 82,560,000 | Anti-Looting level 400, compared with attackers' average Reactor Looting |
| 450 | 10 | 3d 18:00:00 | 104,490,000 | Anti-Looting level 450, compared with attackers' average Reactor Looting |
| 500 | 10 | 4d 04:00:00 | 129,000,000 | Anti-Looting level 500, compared with attackers' average Reactor Looting |
| 600 | 10 | 5d 00:00:00 | 185,760,000 | Anti-Looting level 600, compared with attackers' average Reactor Looting |
| 700 | 10 | 5d 20:00:00 | 252,840,000 | Anti-Looting level 700, compared with attackers' average Reactor Looting |
| 800 | 10 | 6d 16:00:00 | 330,240,000 | Anti-Looting level 800, compared with attackers' average Reactor Looting |
| 900 | 10 | 7d 12:00:00 | 417,960,000 | Anti-Looting level 900, compared with attackers' average Reactor Looting |
| 1,000 | 10 | 8d 08:00:00 | 516,000,000 | Anti-Looting level 1,000, compared with attackers' average Reactor Looting |
How to Plan It
Upgrade this research when your reactor plan actually needs it. Production-focused players should prioritize Reactor Management and inside-reactor production first; combat-focused players should compare offensive reactor research with the matching shield research used by attackers.
FAQ
Does this upgrade every reactor individually?
No. This is a main research. Inside-reactor researches such as Energy Core and Fuel Stock are upgraded separately per reactor.
Should I max this before building gear?
Not always. Balance it with Weapons, Shields, Gems and the reactor placement you are actually using.
Related Articles
| Article | Why it helps |
|---|---|
| Reactors | Main reactor system overview. |
| Researches | Main research planning rules. |
| Guild Maps | Reactor placement can matter for guild areas. |
| PvP | Reactor fights often happen in dangerous maps. |