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Shield buff

Shield buff: level progression, combat rules, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Weapons

Shield buff

What This Weapon Does

Temporarily reduces damage with a reinforced shield.

This shield will absorb part of the damage dealt to the target for a short while. Absorbs the listed value + the listed value of the incoming damage for the listed duration. It can absorb a maximum of the listed value damage.

Combat Role

This weapon does not use the normal miss check, does not roll Critical hits, is primarily a support or utility weapon. Its listed values scale by item level, and the table below shows the progression available up to level 75.

How to Read the Table

Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsRangeCooldownAmmoAmmo costUraniumStarsRequirements
16Rate 0.37; CPU rate 0.2; Absorption 1200%; Effect time 00:00:15600:00:051501 Uranium6,400—Player Level 16; Weaponry 16; Support techniques 11; Defense 5
21Rate 0.44; CPU rate 0.2; Absorption 1400%; Effect time 00:00:15600:00:051501 Uranium10,500—Player Level 21; Weaponry 21; Support techniques 16; Defense 7
26Rate 0.51; CPU rate 0.2; Absorption 1600%; Effect time 00:00:15600:00:051501 Uranium16,900—Player Level 26; Weaponry 26; Support techniques 21; Defense 8
31Rate 0.58; CPU rate 0.2; Absorption 1800%; Effect time 00:00:15600:00:051501 Uranium23,250—Player Level 31; Weaponry 31; Support techniques 26; Defense 10
36Rate 0.65; CPU rate 0.2; Absorption 2000%; Effect time 00:00:15600:00:051501 Uranium32,400—Player Level 36; Weaponry 36; Support techniques 31; Defense 12
41Rate 0.72; CPU rate 0.2; Absorption 2200%; Effect time 00:00:15600:00:051501 Uranium41,000—Player Level 41; Weaponry 41; Support techniques 36; Defense 13
46Rate 0.79; CPU rate 0.2; Absorption 2400%; Effect time 00:00:15600:00:051501 Uranium52,900—Player Level 46; Weaponry 46; Support techniques 41; Defense 15
51Base 2; Rate 0.846; CPU rate 0.2; Absorption 2600%; Effect time 00:00:15600:00:051501 Uranium63,750—Player Level 51; Weaponry 51; Support techniques 46; Defense 17
56Base 15; Rate 0.846; CPU rate 0.2; Absorption 2800%; Effect time 00:00:15600:00:051501 Uranium78,400—Player Level 56; Weaponry 56; Support techniques 51; Defense 18
61Base 35; Rate 0.846; CPU rate 0.2; Absorption 3000%; Effect time 00:00:15600:00:051501 Uranium91,500—Player Level 61; Weaponry 61; Support techniques 56; Defense 20
66Base 85; Rate 0.846; CPU rate 0.2; Absorption 3200%; Effect time 00:00:15600:00:051501 Uranium108,900—Player Level 66; Weaponry 66; Support techniques 61; Defense 22
71Base 135; Rate 0.846; CPU rate 0.2; Absorption 3400%; Effect time 00:00:15600:00:051501 Uranium124,250—Player Level 71; Weaponry 71; Support techniques 66; Defense 23

Use and Planning

Shield Buff is strongest when used before an ally takes burst damage.

Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.

Main requirements: Weaponry 16, Support techniques 11, Defense 5.

Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.

FAQ

Should I buy every new level?

Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.

What matters more: raw stats or combat rules?

Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.

Related Articles

Good next pages: Damage, Cooldowns, Ammunition, Healing Mechanics, Weaponry, Support techniques, and Defense.