Beam of death
Beam of death: level progression, combat rules, ammunition, costs, and research requirements.
NovaRaiderTeam
· Weapons
What This Weapon Does
A super-powerful ray capable of piercing any defense.
Beam them to their grave. This weapon will ignore all shields and does awesome damage. Deals damage based on the listed value.
Combat Role
This weapon does not use the normal miss check, does not roll Critical hits, ignores shield absorption, deals damage. Its listed values scale by item level, and the table below shows the progression available up to level 75.
How to Read the Table
Each row is one usable item level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Range | Cooldown | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 50 | Base 500; Rate 5 | 6 | 00:00:05 | 15 | 3 Uranium | 250,000 | — | Player Level 50; Weaponry 50; Raider techniques 45; Divine technology 1 |
| 55 | Base 550; Rate 5.1 | 6 | 00:00:05 | 15 | 3 Uranium | 500,000 | — | Player Level 55; Weaponry 55; Raider techniques 50; Divine technology 2 |
| 60 | Base 600; Rate 5.2 | 6 | 00:00:05 | 15 | 3 Uranium | 750,000 | — | Player Level 60; Weaponry 60; Raider techniques 55; Divine technology 3 |
| 65 | Base 800; Rate 5.4 | 6 | 00:00:05 | 15 | 3 Uranium | 2,500,000 | — | Player Level 65; Weaponry 65; Raider techniques 60; Divine technology 4 |
| 70 | Base 1,000; Rate 5.6 | 6 | 00:00:05 | 15 | 3 Uranium | 5,000,000 | — | Player Level 70; Weaponry 70; Raider techniques 65; Divine technology 5 |
| 75 | Base 1,200; Rate 5.8 | 6 | 00:00:05 | 15 | 3 Uranium | 7,500,000 | — | Player Level 75; Weaponry 75; Raider techniques 70; Divine technology 6 |
Use and Planning
Beam of death is an advanced shield-piercing burst option for high-value targets.
Evaluate this weapon through the same questions every time: does it hit reliably, does it deal the kind of damage you need, can your build support its ammo and cooldown, and does it solve the target you are fighting? Shields, Dodge, repair windows, group positioning, and control effects can matter more than the largest number in the Core stats column.
Main requirements: Weaponry 50, Raider techniques 45, Divine technology 1.
Check the highest row you can currently use before spending Uranium. A lower-level item that fits your build can be better than a higher-level item with the wrong scaling or combat rule.
FAQ
Should I buy every new level?
Only when the new level gives enough value for your current activity. Compare the Uranium price, ammunition cost, cooldown, and requirements before replacing an item that already works.
What matters more: raw stats or combat rules?
Both matter. Raw stats decide the base value, but combat rules decide whether the weapon can miss, crit, pierce shields, apply a state, or support allies.
Related Articles
Good next pages: Damage, Cooldowns, Ammunition, Shield Piercing, Weaponry, Raider techniques, and Divine technology.