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Reactor overcharge

Reactor overcharge: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Reactor overcharge

What This Equipment Does

Increases your movement speed.

Overcharge your reactors to get a temporary speed boost. Increases your speed by its listed speed value.

Equipment Role

Reactor overcharge is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
11Base 400:00:2000:00:10102 Uranium2,7501,000Player Level 11; Equipment 11
14Base 500:00:2000:00:10102 Uranium4,9001,600Player Level 14; Equipment 14
17Base 600:00:2000:00:10103 Uranium6,8002,200Player Level 17; Equipment 17
20Base 700:00:2000:00:10103 Uranium10,0002,800Player Level 20; Equipment 20
23Base 800:00:2000:00:10103 Uranium12,6503,400Player Level 23; Equipment 23
26Base 900:00:2000:00:10103 Uranium16,9004,000Player Level 26; Equipment 26
29Base 1000:00:2000:00:10103 Uranium20,3004,600Player Level 29; Equipment 29
32Base 1100:00:2000:00:10103 Uranium25,6005,200Player Level 32; Equipment 32
35Base 1200:00:2000:00:10103 Uranium29,7505,800Player Level 35; Equipment 35
38Base 1300:00:2000:00:10104 Uranium36,1006,400Player Level 38; Equipment 38
41Base 1400:00:2000:00:10104 Uranium41,0007,000Player Level 41; Equipment 41
44Base 1500:00:2000:00:10104 Uranium48,4007,600Player Level 44; Equipment 44
47Base 1600:00:2000:00:10104 Uranium54,0508,200Player Level 47; Equipment 47
50Base 1700:00:2000:00:10104 Uranium62,5008,800Player Level 50; Equipment 50
53Base 1800:00:2000:00:10104 Uranium68,9009,400Player Level 53; Equipment 53
56Base 1900:00:2000:00:10104 Uranium78,40010,000Player Level 56; Equipment 56
59Base 2000:00:2000:00:10104 Uranium85,55010,600Player Level 59; Equipment 59
62Base 2300:00:2000:00:10104 Uranium96,10011,200Player Level 62; Equipment 62
65Base 2700:00:2000:00:10105 Uranium104,00011,800Player Level 65; Equipment 65
68Base 3100:00:2000:00:10105 Uranium115,60012,400Player Level 68; Equipment 68
71Base 3500:00:2000:00:10105 Uranium124,25013,000Player Level 71; Equipment 71
74Base 3900:00:2000:00:10105 Uranium136,90013,600Player Level 74; Equipment 74

Use and Planning

Reactor Overcharge is a movement tool. Use it for travel, chase, escape, or objective timing.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 11.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Reactors, and Equipment.